really love that super speed load time.DF Written Article @ https://www.eurogamer.net/articles/...-evil-village-demo-tested-on-all-playstations
Resident Evil Village demo tried and tested on PlayStation 5, PS4 and Pro
What's really going on with the '45fps' modes?
Last weekend, Capcom unleashed the first in a series of time-limited demos for Resident Evil Village. First up, we got to see the Village demo for PS4, Pro and PlayStation 5, with the promise of a Castle demo next week on the same systems, followed by a multi-platform release for both segments the week after. We took a look at the initial demo to see how Capcom plans to scale the game across the generations, what the ray tracing looks like, and how performance stacks up. Going into this, the developer told us to expect 45fps on certain consoles and game modes - confused messaging we can clear up having gone hands-on.
So, one demo, three systems and a total of five different play variations to get through - but that proved relatively easy. The truth is, there isn't much to the Village demo. There's a small exploration segment to begin with, but we quickly segue into what is effectively a series of cutscenes linked together with the most minimal of player interactions. The demo is effective in demonstrating the power and versatility of the RE Engine, it gives us strong indications of how beautiful the final game will be but as an actual sampler for the experience, it's minimal.
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a return to 60fps + load times will likely be the characteristics that will define this generation of consoles (imo)
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