Silent_Buddha
Legend
They have downgraded the graphics to an insane degree.
After playing for a bit, I'd have to disagree. After playing for a bit, the world feels more alive to me than AOE 3 due to the grass and grain not just being a ground texture but animated objects in the world. The look is cleaner and less cluttered which certainly helps with quicker and easier unit identification which leads to quicker ability to prioritize what to do and which units to attack.
Yes, in some ways the graphics are simpler, but simpler doesn't always equate to worse. In other ways the graphics are more advanced. I personally like the compromises they chose. Most especially in how the game feels.
AOE 3 at launch felt clunky and sluggish. But it did look quite good when it originally came out. It was also a huge disappointment at the time compared to previous AOE games in terms of gameplay, responsiveness, and feel.
AOE 4 right now feels really good and fluid. I don't feel like the game is getting in the way of the gameplay like I did with AOE 3. I still enjoyed AOE 3, but I have a feeling I'm going to enjoy AOE 4 a whole lot more. But that's just my preliminary impression after only an hour or two of playing. So far, however, it's left a significantly better first impression on me than AOE 3 did when I first played it. Only after more play will I get a feel for whether the RTS aspects were downgraded compared to previous AOE games like what happened with AOE 3.
Regards,
SB