But for the rest the PS5 is on-par with a 2080 (or 2070s).
I think Alex was right with the 2070. One of the main reasons could be different architectures. But lets await what others have to say, im not sure anymore
But for the rest the PS5 is on-par with a 2080 (or 2070s).
that challenge that I found with Turing is that they have separate int32 units that they use in parallel with the fp32. So they get free silicon in that calculation. While AMD has to use their FP32 units to do FP32, but it's taken away from their TF total. Ampere falls in line with AMD, by making the path FP32 + INT32 or FP32 + FP32. So their TF calculation is now aligned with AMD and no longer obscured.If I'm reading that correctly, general PS5 performance is between 2070S and the 2080S, only with slower ray tracing performance. Sounds extremely promising considering the costs of those cards.
How are the ray tracing abilities calculated?
For RT, probably, yes. But for the rest the PS5 is on-par with a 2080 (or 2070s). On console they can optimize ram bandwidth requirements so the bandwidth difference shouldn't be a problem.
that challenge that I found with Turing is that they have separate int32 units that they use in parallel with the fp32. So they get free silicon in that calculation. While AMD has to use their FP32 units to do FP32, but it's taken away from their TF total. Ampere falls in line with AMD, by making the path FP32 + INT32 or FP32 + FP32. So their TF calculation is now aligned with AMD and no longer obscured.
True. Early in the gen, DF made the 750ti comparison. I wonder if the 750Ti would be able to render RDR2 at the same performance/quality level of PS4 or even XB1.
And thats how Alex came to 2070 vanilla as baseline for PS5 non RT performance. And like he said, its probably going to be the Ampere variant to that in his lower end machine to match PS5 (3060 or lower most probable).
Yes, not even a 680 does well in modern games. But they said 7850/70 aswell, and that thing perfectly matches the PS4, even as of today.
I don't find it interesting at all considering usually part of marketing deals.Interestingly the first multiplat game (that we have seen) with RT enabled (DMC5) won't even have RT on XSX at launch.
It's probably because Sony APIs were available much sooner. I mean, MS still didn't show any of their own next gen games with RT enabled, even when they were using Nvidia RTX cards to show off them.I don't find it interesting at all considering usually part of marketing deals.
Very smart deals by Sony.
I wouldn't read anymore into it than that for the time being.
Dunno about that, I just flicked through to this video:
Someone tested a 7850 in 2019. Using one example, Shadow of the Tomb Raider is running at 720p and low settings.
hmm yea. lol.Dunno about that, I just flicked through to this video:
Someone tested a 7850 in 2019. Using one example, Shadow of the Tomb Raider is running at 720p and low settings.
DXR has been around since 2018 and games released for them respectively during that year. So that can't be right. You'd use basically the same calls.It's probably because Sony APIs were available much sooner. I mean, MS still didn't show any of their own next gen games with RT enabled, even when they were using Nvidia RTX cards to show off them.
PC DXR maybe, but I believe Xbox isn't using the exact same DirectX. They use their own APIs. And there is also the availabilty of the devkits.DXR has been around since 2018 and games released for them respectively during that year. So that can't be right. You'd use basically the same calls.
It's the same thing between Xbox and PC. The only difference is that there are a couple more calls/options on the Xbox one that the PC doesn't have access to. But everything is the same.PC DXR maybe, but I believe Xbox isn't using the exact same DirectX. They use their own APIs. And there is also the availabilty of the devkits.
Xbox has DXR 1.0 to use, 1.1, as well as a lower Mode that offers more direct Hardware access.PC DXR maybe, but I believe Xbox isn't using the exact same DirectX. They use their own APIs. And there is also the availabilty of the devkits.
It's probably because Sony APIs were available much sooner.
7870 and 7850 only have 2GB of memory compared to PS4s 6-7ish.
hmm yea. lol.
7870 I think is closer to PS4 performance, but the biggest differential of what kills is not the compute performance but the complete lack of memory.
7870 and 7850 only have 2GB of memory compared to PS4s 6-7ish.
As the generation went on to have a larger footprint in memory, the harder it would be for these cards to keep things in storage so they would need to keep dropping the quality settings to save space in the memory.
it does make an interesting point that 16GB might be too little looking forward but that's probably a separate topic.
Same rules apply now too, right? Those 2060Ss top out at 8GB. I can't see a situation where it would be advisable to use one of those instead of either of the consoles. Looks like both should comprehensively best it. Five years from now that gap will get wider.
This was an interesting concern around 3080 that many of my friends kept telling me not to buy it and just to wait. 10GB of memory may not be sufficient even if, from a bandwidth perspective, it was more than enough. Reducing the texture footprint is helpful, and this is something both consoles can do (and will do) with their SSDs architectures. But it's interesting how much more memory is being used say in UE5 where textures are only taking up 768MB.Same rules apply now too, right? Those 2060Ss top out at 8GB. I can't see a situation where it would be advisable to use one of those instead of either of the consoles. Looks like both should comprehensively best it. Five years from now that gap will get wider.
Only scenario is heavy usage of RT, but I imagine most developers will make efficient use of the consoles in a way that'd make it visibly negligible.
well its targetting a lower spec overall. So it might be passable. I think the assumption is that PS5 and XSX have to target near 4K in some form or another. 4K is pressumably going to take about up to 4x more memory footprint over 1080p.Your not being nice to the XSS there
Base PS4 has about half that available for VRAM. In fact, the max ever used by GG is just around 3GB. 7870 2gb actually competes fine with just that amound of vram.