BillSpencer
Regular
Looks like a clear win for series X!
Here's an example of VRS used to eliminate Moiré effect on a complex material:So I have heard that series X and S support a super sampling mode for VRS - to give extra shading to an area on demand. But, I am not sure how it could or would be used.
nice, that is quite interesting.Here's an example of VRS used to eliminate Moiré effect on a complex material:
So I have heard that series X and S support a super sampling mode for VRS - to give extra shading to an area on demand. But, I am not sure how it could or would be used.
VRS uses MSAA hardware, it allows more control for it. (select which subsamples are shaded.)Maybe you could use the MSAA hardware? E.g. generate four regularly spaced subpixel positions, and generate more than one colour sub-pixel sample only where your VRS algorithm deemed it necessary (maybe on edges, or if a particular texture had high contrast changes over a particular area).
Sort of like supersampling on demand, rather than across everything.
Here's an example of VRS used to eliminate Moiré effect on a complex material:
Here's an example of VRS used to eliminate Moiré effect on a complex material:
Indeed. I was quite surprised, pleasantly so, that The Coalition used it in the XSX/S rendition of Gears 5 and that it is already a much-improved implementation compared to the implementation in Gears Tactics on PC. From what I can tell it is implemented really well in Gears 5 and not obvious. I do wonder if they implemented it in the console version of Gears Tactics...Just wanted to point out this should effectively end the argument that it's better for hardware not to have the ability to use VRS. It can be used to save performance for elsewhere, or to directly and efficiently target the most needed materials with increased quality. Brilliant.
There's a good reason why Nvidia, AMD, Intel and MS are implementing it. Like any technique in graphics it can be used well or less well.
This is what Digital Foundry can tell us. Does PC performance decrease the same amount in the latest version as in PS5 ver. 1.04?What evidence do you have to suggest that the PC versions performance is also not negatively impacted in that scene by the patch? Surely the fairest way of comparing performance is on the same patch level across all systems. That level being the latest level since it's clearly how the game developers intend you to play the game, and how you will be playing the game if you have updated to the latest patch - as you should for stability reasons if nothing else.
hope we get the cyberpunk face off by next week-end !
Aren't both versions running in back compat mode?
Yes XSX is running xbox one x version and ps 5 ps4 pro version afaik
Yes XSX is running xbox one x version and ps 5 ps4 pro version afaik
This is what Digital Foundry can tell us. Does PC performance decrease the same amount in the latest version as in PS5 ver. 1.04?
If yes, then the comparison is right.
If no, for example only PS5 is negatively impacted in ver 1.04, then ver. 1.04 is not fully representative of PS5 performance.
Digital Foundry should use ver. 1.00 to compare PS5 & PC in this case.
I've seen leaked footage of the PS4 version running on PS5 prior to any patches (i.e. whatever version of Cyberpunk was on the disc when it went gold about a month ago) and it's already running at ~60fps on PS5!no proper next gen patch at launch, but still some upgrades over last gen consoles, like higher framerate and or resolution.