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xsx dynamic lowest measured resolution by nxgamer was 1440p on ps5 1620pjust watched the NX video, PS5 does not outperform XsX ? they're almost identical, even the load times![]()
Yes, the adaptive triggers.Out of interest does AC:V use any DS5 features?
Yes, the adaptive triggers.
To early to tell.So what's the verdict so far? PS5 punching above its weight? Could it be the clock speeds that make these cross gen games run faster than we would expect? Jury is still out of course but what's the feeling here?
He says the dynamic resolution drops lower on XSX.
xsx dynamic lowest measured resolution by nxgamer was 1440p on ps5 1620p
Sure we need to wait for more framerate tests for AC Valhalla. Based on what NX Gamer showed XSX seems to have an incredibly minor advantage in cutscenes (like 1% or so) and PS5 has a slight advantage in gameplay.
just watched the NX video, PS5 does not outperform XsX ? they're almost identical, even the load times![]()
impressive perf from ps5, does rx5700 (not xt) run this game on pc with similar performance ?VG Tech just made a video comparing Valhalla on both machines. The framerate is actually very similar between both versions. But still, the framerate seems to be a tiny bit better on PS5 judging by the stats.
Did anyone expect much of a difference in launch titles when the consoles are so closely spec'd? I think we'll have to wait a bit before real technical comparisons can plot out a trend.So what's the verdict so far? PS5 punching above its weight? Could it be the clock speeds that make these cross gen games run faster than we would expect? Jury is still out of course but what's the feeling here?
There are some things about XSX that are not yet out there. I can’t comment as it’s not mine to say. But I will say if you want to know what’s happening that you need to look at more than just XSX vs PS5. In particular if you compare its performance vs other GPUs around it’s class from a front end perspective you’ll see a trend. Ie compare it’s performance against X1X and 6800 for instance. The FH4 DF video should be telling for instance.So what's the verdict so far? PS5 punching above its weight? Could it be the clock speeds that make these cross gen games run faster than we would expect? Jury is still out of course but what's the feeling here?
Ray tracing analysis for WDL on Series X / S and PC
There are some things about XSX that are not yet out there. I can’t comment as it’s not mine to say. But I will say if you want to know what’s happening that you need to look at more than just XSX vs PS5. In particular if you compare its performance vs other GPUs around it’s class from a front end perspective you’ll see a trend. Ie compare it’s performance against X1X and 6800 for instance. The FH4 DF video should be telling for instance.
I would say that XSX is having its ampere moment a touch here; perhaps some compromises were made to the front end to create more space for ALU while limiting silicon costs. And games currently designed heavily around a traditional rendering pipeline may / will likely not perform as well as its marketed number.
This wouldn’t be a problem I think necessarily except tying Series S which had little compute pretty much locked them into a more traditional
pipeline. a lot of re-optimization may be required for SeriesX beyond the norm.
So what's the verdict so far? PS5 punching above its weight? Could it be the clock speeds that make these cross gen games run faster than we would expect? Jury is still out of course but what's the feeling here?