Er... in the post that I've originaly replied to? In posts before that?
It's good you phrase the above two sentences as questions, because indeed there is an answer, and that answer is: 'no'
In fact, the post you originally quoted, I was making a point - to counter Scooby - that I felt the PS3 version would not suffer visually for being on the 360 as well. If you want to debate someone, maybe it should be him and his post I was responding to. Even the specific text snippet of mine you responded to was the *then* part of an if/then statement, with the "if" part being essentially paraphrased as "If I am wrong about this title not suffering visually..."
Re-read that post of mine, the post it responds to, and post #97 if you are unsure of my position on the matter as it relates to this thread. In fact, if you think that I am here lamenting the move to 360 or some sort of perceived quality loss, you're better off re-reading *all* of my posts in this thread Laa, if you ever even read them to begin with.
That's exactly the point. We've seen a lot of technolgoy demos about physics, graphics, software rendering, movie assets with precalculated everything rendering and so on. But we've never seen it in a complete game... unquestionable superiority of the PS3, gameplay that couldn't be done on the X360, you name it. Yet people accept it as a given, as an axiom.
Laa I'm just going to ask you a yes/no question here - do
you think that there will be instances this gen where the game being viewed is possible only due to the SPEs?
So DMC4 turns out to be multiplatform. Ohnoes, now it gotta be soo much more lame to play then it'd be on teh PS3, right? I can already predict what will happen to any other title that frops the PS3 exclusivity...
Yeah, you think you're debating someone else here, because this is not my view at all.
It's the talent of the developer that matters; especially when hardware is this close. If there's anything to learn through working in the industry, it's this.
No doubt it's the developer that matters, but at the same time, the hardware provides the sandbox for the artist to work in.