Far Cry 4

FC4 and Wolfenstein are nowhere near close to being in the same ballbark visually, especially in motion (that said, Wolfenstein has art on its side if you ask me. FC4's visuals may be really strong technically, but they're also repetitive as fuck). And the PS4 version (which I've played for 40 something hours) is as rock solid a 30fps release as they come. I think something like Killzone Shadowfall would be a better comparison here as it's very similar in it's linear, yet still comparatively open structure. It's pretty damn obvious where the extra 30 frames went when you compare the two games. Heck, if you want a really unflattering comparison, just take Advanced Warfare: same baseline performance, artistically strong in its own right, yet a lot more accomplished visually.
 
To @Arwin , part of my previous post just disappeared when I was editing it.

I had a question -I edited it and wrote this part but it never showed up in the final post-... and it was... How do you select several consoles in the "Search by Platform" function under the Report pane? I tried separating PS4 and Xbox One by commas but it didn't work at all.

Yeah, it was just a text search through platform names right now. I've added support for comma separated platforms now though, so you can specify PS4,XboxOne. You can also favorite two platforms when you're logged in, and then it will auto-filter almost everything in the site for those platforms, but in this case that wouldn't be perfect because you want other non-logged in users here to get the same results. The embedded view would have been the ideal way to deal with this here, but Rys has been too busy to implement that on Beyond3D. Perhaps people could stop reporting XenForum and layout bugs. ;)

Additionally, it would also be nice to have a link like this, http://www.techingames.net/Features/Details/67?selectedTab=Report adding some extra information and customised searches to said link. For instance, you wrote 60 in the Search by Value function and PS4, Xbox One in the Search by Platform option, so the link featuring the additional, customised information would look like this, for example. http://www.techingames.net/Features/Details/67?selectedTab=Report=SearchbyValue60?=SearchbyPlatformPS4?XboxOne?

There was already a way to call this directly:
http://www.techingames.net/FeatureV...=67&searchPlatform=PS4,XboxOne&searchValue=60

... but I've also added this to the embedding support now, so once @Rys gets around to it, we can have these lists embedded neatly and auto-update when the site-database is updated. :)

So this should be what you want:
http://www.techingames.net/embed?feature=Target&platform=PS4,XboxOne&featureValue=60

Until at least we can do something like [ tig ]feature=Target&platform=PS4,XboxOne&featureValue=60[/ tig ] ;)

(and sorry for the derail)
 
Those Wolfenstein pics are heavily supersampled, probably bullshots. Come on @Cyan , you are better than this! ;)
That wasn't the point anyways, but I think @Sigfried1977 sums it all up naming CoD: Advanced Warfare, although I haven't played that game.
No, that's not true, and I have played more than 60 hours of Far Cry 4.
FC4 and Wolfenstein are nowhere near close to being in the same ballbark visually, especially in motion (that said, Wolfenstein has art on its side if you ask me. FC4's visuals may be really strong technically, but they're also repetitive as fuck). And the PS4 version (which I've played for 40 something hours) is as rock solid a 30fps release as they come. I think something like Killzone Shadowfall would be a better comparison here as it's very similar in it's linear, yet still comparatively open structure. It's pretty damn obvious where the extra 30 frames went when you compare the two games. Heck, if you want a really unflattering comparison, just take Advanced Warfare: same baseline performance, artistically strong in its own right, yet a lot more accomplished visually.
I will believe you then, I have like 10-11 hours in the game, one of which has been played by a friend who is into PC gaming -and a geek at that-, and haven't noticed dips either, just that some PS4 users said that maybe the game had dips at times, but I wonder if that has something to do with the god rays and the stuff they added, or was it there on consoles from the start? I think that the X1 version didn't feature god rays at first.
 
Gotta add that the DF article on FC4 shows some black crush issues on the X1 and PC versions, but more common on the PC version. In addition, I haven't experienced black crush at all running the game on my Xbox, both on Game (Standard RGB) and Computer (Full RGB) mode of my TV, I've calibrated both, took a lot of time, but the games look really nice and crisp.

PC version black crush, most noticeable to the left (boxes and so on).

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In the next one, PS4 version looks better, PC version is too dark (house to the right), XO version is somewhere in the middle:

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PC version here is a complete disaster!! (that's almost EXACTLY how the entire FC4 PC looked to me at the friend's house who is a PC geek, black crush galore, even worse than this pic, for instance shadows and trees were just a pitch dark patch). The image is just impossible on PC :( (I also wonder what capture equipment DF use, because captures are not consistent):

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The car's dashboard is a mess in the PC version, also note the large door to the left. The winding cable hanging (PC) from the roof is also a joke :( :

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Note the hand, gun, trees (look like black patches rather than trees) on the distant mountains, and the hillsides of the mountains (PC version):

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I don't know what to think, sometimes it seems to be a thing with the PC and sometimes a capture equipment issue that DF haven't sorted out yet.

http://www.eurogamer.net/articles/digitalfoundry-2014-far-cry-4-face-off
 
Most drivers let you select full range or limited maybe they just have the wrong setting
Perhaps it's a thing with their capture card. Some images look perfectly fine on the PC version, others don't as you can see. It's not the first time DF has experienced some issues with RGB settings and different consoles and I am guessing it's not always a bug in the RGP implementation of the consoles.

I have the Xbox One version and using either PC RGB (for that I set the TV to Computer mode) and Standard RGB (I calibrated that setting using Game mode on the TV) the game looks perfectly fine, not a single black crush issue in sight.

You can rapidly switch between settings on the console and the TV so comparing them in real time is a breeze. And as I said, for me, both RGB modes are flawless in every game --provided you calibrate the TV, the calibration values are quite different...
 
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Back into the framerate thing, Logical Increments webpage (one of the best sites to build customised PCs at the best price) has a great article on it, and what's the actual framerate of human vision:

http://blog.logicalincrements.com/post/116319047721/does-fps-matter-decide-for-yourself

And the webpage which name is self descriptive (frameratematters) has some other articles on the subject:

http://frameratematters.com/

One is a 60 fps vs 30 fps article, the other is 120fps vs 30 fps, and there is yet another, 120 fps vs 60 fps. For the 120 fps tests you need an actual 120 fps monitor.
 
Regarding the "black crush" I'm pretty sur it's just that the games defaut brightness setting is too low. I got the game yesterday on PC and at max settings the game is indeed petty dark (something to do with the enhanced godrays) but simply pushing the brightness setting up one notch makes evrything look completely normal again to me.

Incidentally, it runs really nicely too one my 670. Max settings at 1080p + SMAA + Very High Textures at an average of around 40fps. No vsync as at that framerate taring is practically invisible and I'll take it + the extra 10fps over a locked 30fps anyday - as long as I'm playing with a mouse that is.
 
Regarding the "black crush" I'm pretty sur it's just that the games defaut brightness setting is too low. I got the game yesterday on PC and at max settings the game is indeed petty dark (something to do with the enhanced godrays) but simply pushing the brightness setting up one notch makes evrything look completely normal again to me.

Incidentally, it runs really nicely too one my 670. Max settings at 1080p + SMAA + Very High Textures at an average of around 40fps. No vsync as at that framerate taring is practically invisible and I'll take it + the extra 10fps over a locked 30fps anyday - as long as I'm playing with a mouse that is.
Why not disabling SMAA and go for 60 fps? If your TV or monitor is 1080p native, the 1:1 scaling is going to make antialiasing a non issue. I checked the settings of my PC gamer friend, and values were at default. Something was amiss because all the other games he had didn't display black crush at all. Maybe it happened because it was a pirated copy.

A bit off-topic, but if you are into Skyrim, you can enjoy these two incredible mods:

:unsure::oops::oops:


This looks like it has been taken from a Disney movie:

 
Why would aliasing be a non issue at 1080p?
This:

https://forum.beyond3d.com/posts/1842016/

If you ever played a X360 game on a HD Ready TV using the VGA cable and then you played the same game using a HDMI cable at 720p or 1080p -it doesn't matter-, you know how big is the difference.

With the VGA cable the game looked like a game displayed on a PC monitor screen, very clean, no visible "dots", even games without AA didn't hurt your vision, you could barely see the serrated edges pattern of aliasing, and if you did -easy to spot- it wasn't disturbing at all.
 
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