What this game needs to have is open areas and some freeform gameplay that allows you to choose how to solve the problem at hand. That was one of the highlights of the first DX that DX2 screwed all to hell, among other things.
That first Liberty Island mission, with all of its openness and various gameplay opportunities, was one amazing first impression. DX2 never did anything as expansive as that, but the game does have a few redeeming qualities....
You need to play some multiplatform games that are on both PC and 360, on an 8800GTX (lets go with that member of the fam), at 1280x720, and see the resulting triple framerate or so. A nice example that comes to mind would be Oblivion, where you can run max AF and AA plus a texture pack that's larger than all of 360's RAM and still have the game run faster than 360 will run it stock. And Mass Effect, which stutters and pops in textures on 360, gets eaten alive by the 8800 again with AA and AF. First hand experience here. I have no doubt that the 360 CPU is part of the problem here too though, but it is part of the package.
That first Liberty Island mission, with all of its openness and various gameplay opportunities, was one amazing first impression. DX2 never did anything as expansive as that, but the game does have a few redeeming qualities....
in my experience the 360 can hold its own against a 8800; it certainly isn't in another league.
You need to play some multiplatform games that are on both PC and 360, on an 8800GTX (lets go with that member of the fam), at 1280x720, and see the resulting triple framerate or so. A nice example that comes to mind would be Oblivion, where you can run max AF and AA plus a texture pack that's larger than all of 360's RAM and still have the game run faster than 360 will run it stock. And Mass Effect, which stutters and pops in textures on 360, gets eaten alive by the 8800 again with AA and AF. First hand experience here. I have no doubt that the 360 CPU is part of the problem here too though, but it is part of the package.
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