So how do stream processors stack up to general purpose cpus in the realworld?
Just look at the current programmable GPUs, they should be pack with stream processors.
So how do stream processors stack up to general purpose cpus in the realworld?
V3 said:So how do stream processors stack up to general purpose cpus in the realworld?
Just look at the current programmable GPUs, they should be pack with stream processors.
Sure but how will it perform calculating AI physics?
V3 said:Sure but how will it perform calculating AI physics?
Its what its good for.
GPUs are good at calculating AI and physics?
PC-Engine said:This TFLOPS is starting to sound like 75 million polygons/sec all over again.
IBM, Sony, Sony Computer Entertainment Inc. and Toshiba Unveil Cell Processor
Companies Released First Details of Multicore Chip Comprising Power Architecture and Synergistic Processor
Brimstone said:So Microsoft, Nintendo, and Sony all have the same basic processor? They all have POWER.
IBM, Sony, Sony Computer Entertainment Inc. and Toshiba Unveil Cell Processor
Companies Released First Details of Multicore Chip Comprising Power Architecture and Synergistic Processor
CELL is just a codename name like Nintendo's Gekko CPU. POWER is used explicitly.
Everything's useless without smart software system behind it.one said:So the system software which controls hardware is much more important in the next-gen. I bet Cell is useless without smart OS.
Brimstone said:So Microsoft, Nintendo, and Sony all have the same basic processor? They all have POWER.
london-boy said:PC-Engine said:This TFLOPS is starting to sound like 75 million polygons/sec all over again.
What would be fundamentally wrong with that?
At the end of the day, Sony didn't lie, from the beginning they said PS2 is capable of rendering 75 (or 66?) million flatshaded poligons per second when nothing else is being processed. And it's true. Useless to know, but it's true.
They also said real world numbers would be much lower, and in the region of 10-20 million maximum in a real game, which is also true.
Or shall we stqart on the numbers MS gave before launching the Xbox? The 300million polys, then downgraded to, what was it, 150 or something...
Everyone does it. The only ones not to brag about "theoretical" numbers this generation was Nintendo, Kudos to them.
PC-Engine said:First why bring MS into this?
Second we don't even know if 1TFLOPS is theoretically possible from a single CELL chip. You know why supercomputers aren't ranked by peak numbers???
one said:The current 1st-gen 90nm Cell processor runs at 4.60 GHz @ 1.3V / 85°C !!!!!!
Japanese article about ISSCC 2005 highlights
Bohdy said:6.4GB/s?
So that is the same bus to mainram bandwidth as the current Xbox. :?
Someone explain how this won't be a huge bottleneck, as I'm not a Cell expert.
Gubbi said:It's probably 6.4Gbit/s per pin. Even though that does sound a bit high.
Cheers
Gubbi