most probably yes, I've heard today that Kojima Studios is a independent company and Death Stranding is a timed exclusiveA pc version isn't out of the question yet, i think it was going to be pc in the beginning?
most probably yes, I've heard today that Kojima Studios is a independent company and Death Stranding is a timed exclusiveA pc version isn't out of the question yet, i think it was going to be pc in the beginning?
They sure are extremely talented alright, but without a technically sound engine their vision would be compromised. For Kojima to go on a world tour for the perfect engine is reason enough for it.
The combat looked underwhelming I agree but at least it doesn't take Sam 5 seconds just to pick up a cup, 10 seconds to get on a horse. And even if we compare them in cutscene the ones in here looked world apart in asset quality, animation and effects.
Yeah, that looks incredible..Never mind the cutscene, some of the gameplay shown here look even more impressive such as the gif with all the particles and this one.
Gameplay animation looks very close to what it was on MGSV, very deliberate choices made to make sure it reads well for player and feels responsive to play.
There's definitely a strong emphasis on storm, rain and weather cycle to contextualizing the story. We see plants cycling through their lives on the go, even humans and animals too, so a believable realtime weather system is essential to tell the story. The way they render the storm is almost like Planet Earth.Game looks absolutely bonkers, really like it.
Gameplay animation looks very close to what it was on MGSV, very deliberate choices made to make sure it reads well for player and feels responsive to play.
Yeah, that looks incredible..
Clouds could be continuing the work we saw in Zero Dawn, now it seems they have proper depth with the rest of the scene and so on.
I wonder if the weather system is made so that we can see storms brewing further away and try to adjust our routes accordingly..
Responsive doesn't have to mean robotic. MGS2 animation was much more fluid than DS's.My takeaway as well. People love to bitch about how Kojima is way too much in love with movies, but just about all of his games have truck loads of wonderfully responsive gameplay systems which are usually polished to a mirror sheen.
I'm stoked for this thing. Art direction is bloody amazing as usual. Hope it'll be fine on my base PS4. Not too worried though. I've never felt like I got shafted so far. Especially not with Sony's exclusives.
I am more bothered with the camera location. How the hell can the player see where to go in this Gif ? Same against the boss when he runs away from it. Half the time you can't even see yourself, because of the camera location.The only thing that immediately stood out as not polished enough was the tendency of entire Norman Reedus model to get automatically shifted up/down whenever he passes over elevation changes. There are no physics and momentum calculations, he is glued to the contour of the terrain. It is bothering me much more when he's on a bike.
What do you mean? Most likely you can control the camera like you did in MGSV.I am more bothered with the camera location. How the hell can the player see where to go in this Gif ? Same against the boss when he runs away from it. Half the time you can't even see yourself, because of the camera location.
That looks nice and all, but most of those gameplay clips don't seem very much playable.
Responsive doesn't have to mean robotic. MGS2 animation was much more fluid than DS's.
Not only do I highly doubt that, but the terrain Snake has to traverse in MGS2 is vastly less complex. It is either flat (seriousy cannot remember a single incline) or a ladder. It got a little more complex with MGS3 and MGS4, but MGS5 (which looks very similar to DS in terms of animation) takes both of their lunches with ease.
Games which control like games have a tendency to also look like games I guess.
Lol, I know what you mean...but I’m pretty sure there’s a bit where you go down a ladder for like 5 minutes!
The worst part in the trailer (animation wise) is the combat, and that was in flat terrain.Not only do I highly doubt that, but the terrain Snake has to traverse in MGS2 is vastly less complex. It is either flat (seriousy cannot remember a single incline) or a ladder. It got a little more complex with MGS3 and MGS4, but MGS5 (which looks very similar to DS in terms of animation) takes both of their lunches with ease.
Games which control like games have a tendency to also look like games I guess.
but we don't know yet if all cutscenes are real time.