The issue with Threat Interactive is I've seen tonnes of people who call him a clown, but none of them actually attempt to debate his points.inna grown up way.
I don't agree with everything he says, but there some of his points that I agree with. Especially some of the stuff he's said about modern games having poor IQ due to poor TAA implementations.
Even some of his points about Nanite I can somewhat relate too as I've though similar things myself.
Almost wish Threat Interactive was just outright banned subject on this forum. My main issue is he calls it his development studio, but there's no evidence it actually has employees. Does he have a registered business? He talks about their standard development setup, which is a 3060, but no evidence it's not just him and his personal computer. He says he won't release his "art"/game because he refuses to release it with the damaging visual downsides of UE5 like TAA blur, but has shown basically nothing to prove they're doing anything at all. He offers a pie in the sky "ai" tool that will create LODs on the fly, and is soliciting money for that (and a UE fork), but shows no evidence that "they" are actually working on it. Again, where's the studio, where's the product? Any demos or signs of progress at all? He's soliciting money through youtube donations instead of through a platform that offers some accountability, like an established crowd-funding platform. He can take all of that money and just do whatever he wants with it.
His latest video is basically him whining that people are attacking his character for all this. And yah, I'm am. This guy can go fuck himself until he actually proves out any of it, and most of it is super easy to do. He comes out swinging attacking professionals in the industry and then gets upset when people want accountability from him. He's mentions he was banned from a graphics discord, tries to play it off as the industry being out to get him for telling the truth. The most likely answer is he's a shit disturber and rude, like he is in his videos.
His takes about games pale in comparison to the fact that he's outrage farming and potentially scamming a lot of people.
On the gaming takes, it's all the most basic shit.
TAA sucks. I agree. This is the least controversial sentiment in gaming.
Nanite has an overdraw problem. From what I've read and understood, it does not. The quad overdraw problem does not apply because of the way shaders are launched with a visibility buffer.
Nanite has overhead. Yep. Again, not super controversial, but in the case of rendering very small triangles it's a win over the hardware path. Whether this is good or bad is subjective.
Baked lighting is better in static environments. Yes and no. The environments look good, but the dynamic objects (player characters, physics objects etc) in those environments don't.
... That's pretty much all this guy is offering. What other "interesting" feedback does he have?