This sounds very complex and ambitious. I wonder if they have managed to pull it of properly
Kojima likes to build over complicated sci-fi-fantasy barroque stories to serve as analogies or parables to real world political and cultural phenomena. Despite the excessiveness and the storytelling being too long winded and often preachy, they are reasonably clever most of the time.
I feel what he is going for is commenting on the polirized political landscape of current America, and how ghosts from the past can still affect the present, specially when people insist in clinguing to them and bring such dead ghosts back to life.
Build bridges not walls kind of thing. Can't get more in your face and clichè than that, but the fucker will still find ways to bring in some slightly less obvious ideas into it and give you some food for thought, even if most of it is fith-grade level of pseudo-intellectualism. The fact the guy is japanese migh bring some unexpected perspectives to it too, although his messaging seems to be very strongly aligned with a very particular worldview that informs 99% of western movies, tv and games nowadays.
Does that mean PS4 @30, PS5 @60 ?
Maybe that’s what the game is about. Beings from other dimensions who came to make the game about themselves.
I have no idea what I just watched but bloody hell it looks good.
I don’t agree that it looks ‘too good for ps4’. I think it looks great, but nothing we haven’t already been shocked by Horizon zero dawn - I got that Decima feeling for sure and honestly this isn’t any better looking than that. In fact I think HZD has a few things still going for it which this one doesn’t show so far - namely the huge enemy models and crazy particles.
Really amazing art and direction, that’s Kojima for you.
PC version
Some themes in his games were "too much" for the average gamer to grasp. And I like it how he risks by provoking and challenging the comfort zones of the player deliberately.Kojima likes to build over complicated sci-fi-fantasy barroque stories to serve as analogies or parables to real world political and cultural phenomena. Despite the excessiveness and the storytelling being too long winded and often preachy, they are reasonably clever most of the time.
I feel what he is going for is commenting on the polirized political landscape of current America, and how ghosts from the past can still affect the present, specially when people insist in clinguing to them and bring such dead ghosts back to life.
Build bridges not walls kind of thing. Can't get more in your face and clichè than that, but the fucker will still find ways to bring in some slightly less obvious ideas into it and give you some food for thought, even if most of it is fith-grade level of pseudo-intellectualism. The fact the guy is japanese migh bring some unexpected perspectives to it too, although his messaging seems to be very strongly aligned with a very particular worldview that informs 99% of western movies, tv and games nowadays.
Read Dead Redemption 2 actually looks better than this (besides facial animations). Their shaders are just not good (specular levels are way to high& skin shader is simply bad), lighting is also meh.
As somebody who's been working on shaders nearly every day for 2 years straight..there's unfortunately nothing physically accurate in what we call PBR/PBS..it's still all approximation and every material still has to be manually tweaked (especially specular levels if no specular map is used) depending on the lighting engine etc...This seems like and artistic choice here as everything seems to be made to look as close as MGS as possible (yes there's also no spec occlusion in there).
Yep. 60vs~20 indeed.Well, precedent with this team is there, ps4 vs ps3, 60vs"30" versions of MGS5.
Is it possible that KONAMI licenses MGSV development data to SONY and KOJIMA PRODUCTION ?As I was saying.. It looks like Kojima is recreating the MGSV look in DS (which is disappointing to me..).. Same animation system seems to be ported to Decima and rendering is doing its best to mimic Fox Engine. Meh
A pc version isn't out of the question yet, i think it was going to be pc in the beginning?
The last suggestion of a PC version predates the publishing deal with Sony.
They sure are extremely talented alright, but without a technically sound engine their vision would be compromised. For Kojima to go on a world tour for the perfect engine is reason enough for it.I’d say it’s Decima through the eyes of a great director and very, very talented artists!
The combat looked underwhelming I agree but at least it doesn't take Sam 5 seconds just to pick up a cup, 10 seconds to get on a horse. And even if we compare them in cutscene the ones in here looked world apart in asset quality, animation and effects.The gameplay animation on DS looks just as robotic as it did in MGSV, the combat in particular looked pretty bad.
but we don't know yet if all cutscenes are real time.
we never know, things change !
War has changed
He did. That massive shootout scene on Prague river in MGS4 was partly shown in FMV during some parts.Coming from Kojima, we practically DO know.
Has the guy ever not used real time cutscene in a 3D game even once, btw? Legit curious now.
Never mind the cutscene, some of the gameplay shown here look even more impressive such as the gif with all the particles and this one.but we don't know yet if all cutscenes are real time.
Very small parts. The cut scenes in general were made in real time and you could test it with the controls.He did. That massive shootout scene on Prague river in MGS4 was partly shown in FMV during some parts.