Current State of Xbox Series Tech Utilisation

Sooo after all this time do we have any games that have used Sampler Feedback Streaming? ML? Mesh Shaders?
no games use sampler feedback, though Ubisoft Massive is looking into it

Alan Wake 2 uses mesh shaders
Capcom's RE Engine will be updated to use it
UE5 uses mesh shaders when triangles are large enough
Avatar uses mesh shaders on consoles
 
no games use sampler feedback, though Ubisoft Massive is looking into it

Alan Wake 2 uses mesh shaders
Capcom's RE Engine will be updated to use it
UE5 uses mesh shaders when triangles are large enough
Avatar uses mesh shaders on consoles
A shame about SFS. I'm guessing "next gen" games don't really push the memory requirements that we thought they would. The PS5 SSD speed didn't get fully utilized either.

Mesh shaders is nice tho. Will read up on those games.
 
A shame about SFS. I'm guessing "next gen" games don't really push the memory requirements that we thought they would. The PS5 SSD speed didn't get fully utilized either.

Mesh shaders is nice tho. Will read up on those games.
SFS is linked to tiled resources to function. There is a long history of why tiled resources aren’t used. I agree it would have been a nice to have if it worked well, unfortunately I don’t see it coming.
 
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