I was wondering how much of the Xbox Series Tech developers have actually utilised until now.
I am referring to Mesh Shaders, VRS, SFS, RT, ML, Velocity Architecture and raw SSD speed.
We have a number of games that are using Variable Rate Shading, so that's a tick. Obviously the SSD speed is being used for improved game loading speeds, but I don't think much has been used with regards to in game performance gains.
We have Ray Tracing being used on a number of games as well.
Outside of that I don't think much has been much use of the other extensions.
When can we expect to see developers tap into these?
Is SFS something that needs to be included in game engine developments, or can it be used outside of that like VRS?
I am referring to Mesh Shaders, VRS, SFS, RT, ML, Velocity Architecture and raw SSD speed.
We have a number of games that are using Variable Rate Shading, so that's a tick. Obviously the SSD speed is being used for improved game loading speeds, but I don't think much has been used with regards to in game performance gains.
We have Ray Tracing being used on a number of games as well.
Outside of that I don't think much has been much use of the other extensions.
When can we expect to see developers tap into these?
Is SFS something that needs to be included in game engine developments, or can it be used outside of that like VRS?