VFX_Veteran
Regular
I believe massive render-farms are still a thing. When I left, they started getting GPUs to render instead of CPUs as you mentioned. That required a big change to the pipeline as they wanted to use realtime apps like Unreal for their lighting iterations from artists. I can ask one of my ex-coworkers that still work in animation industry how different things have become since I left.We've had famous timespans for things like Pixar movies taking umpteen hours per frame. Are there no numbers out there? And yeah, I guess it is a moving target as once you get to a decent time per frame, you ramp up the quality, and some features like volumetrics will just tank path-tracing. Are massive render-farms still a thing? You'd have thought with the exponential increase in power plus GPGPU things would have gotten nippier!