davis.anthony
Veteran
I wonder how far off Level 5 GPU's are.
BHV builder sounds like something we desperately need.
Guess that means dedicated units in the GPU. Dont know why this would be necessary. You can build the BVH per async compute with the graphics pipeline.BHV builder sounds like something we desperately need.
Guess that means dedicated units in the GPU. Dont know why this would be necessary. You can build the BVH per async compute with the graphics pipeline.
If that were optimal, wouldn't nVidia be doing that already? The inclusion of hardware would be an optimisation thing, more effectvie silicon use in very finite transistor budgets.Guess that means dedicated units in the GPU. Dont know why this would be necessary. You can build the BVH per async compute with the graphics pipeline.
Are there any games except Portal RTX that support thread coherency sorting? Does Portal RTX support this feature on Intel ARC?
UE5 supports it, and the upcoming Cyberpunk Pathtracing mode (overdrive) as well. I am not sure whether The Witcher 3 does or not.Any game out there except Portal RTX that supports thread coherency sorting? Does portal RTX supports this feature on Intel ARC?
nVidia recommends it:If that were optimal, wouldn't nVidia be doing that already? The inclusion of hardware would be an optimisation thing, more effectvie silicon use in very finite transistor budgets.
Consider async compute for AS building. Especially in hybrid rendering, where G-buffer or shadow maps are rasterized, it’s potentially beneficial to execute AS building on async compute.
nVidia recommends it:
Best Practices for Using NVIDIA RTX Ray Tracing (Updated) | NVIDIA Technical Blog
Optimize your use of NVIDIA RTX with these in-depth ray tracing tips.developer.nvidia.com
In 2023 how do we still know almost nothing about primitive or mesh shaders.À¾ÀîÁ±»Ê¤Î3DGE¡§Primitive ShaderÂÐMesh Shader¤Î¿¿¼Â¡£¥¸¥ª¥á¥È¥ê¥Ñ¥¤¥×¥é¥¤¥óÀïÁè¤ÎÆâËë¤ÈAMD¤Î¥²¡¼¥Þ¡¼¸þ¤±GPUÀïά
¡¡µî¤ë2022ǯ12·î¡¤AMD¤ÎRadeon GPUÀïά¤òÅý³ç¤¹¤ëDavid Wang»á¤ÈRick Bergman»á¤Ë¡¤¥¤¥ó¥¿¥Ó¥å¡¼¤¹¤ëµ¡²ñ¤òÆÀ¤¿¡£ËܹƤǤϡ¤Èà¤é¤Ëʹ¤¤¤¿¡ÖPrimitive ShaderÂÐMesh Shader¡×¤Î¥¸¥ª¥á¥È¥ê¥Ñ¥¤¥×¥é¥¤¥óɸ½à²½Á褤¤Î¼Â¾ð¤È¡¤º£¸å¤Î¥²¡¼¥Þ¡¼¸þ¤±GPUÀïά¤Ë¤Ä¤¤¤Æ¤ò¥ì¥Ý¡¼¥È¤·¤¿¤¤¡£www.4gamer.net
David Wang of AMD talk about primitive shader and Mesh shader.
DICE pointed to this as a part of ongoing optimization for Raytracing in BF5 after the release:Do we know of any games that actually do this? And how much of the RT burden would that relieve on the CPU?
I was under the impression that only consoles had the flexibility to do The BVH builds/updates on the GPU side. Or is there still a significant CPU component even in this scenario?
What are planned optimisations for the future?
Yasin Uludağ: One of the optimisations that is built into the BVHs are our use of “overlapped” compute - multiple compute shaders running in parallel. This is not the same thing as async compute or simultaneous compute. It just means you can run multiple compute shaders in parallel. However, there is an implicit barrier injected by the driver that prevents these shaders running in parallel when we record our command lists in parallel for BVH building. This will be fixed in the future and we can expect quite a bit of performance here since it removes sync points and wait-for-idles on the GPU.
We also plan on running BVH building using simultaneous compute during the G-Buffer generation phase, allowing ray tracing to start much earlier in the frame, and the G-Buffer pass. Nsight traces shows that this can be a big benefit. This will be done in the future.
When are we getting Imagination in a console?
When are we getting Imagination in a console?
I would have bought a Series S in a heartbeat if it let me play my 360 discs. I’d buy one now. I understand the drive adds to the BOM cost but MS could have offered a digitization service of some sort where I trade in/register my discs in exchange for a digital coupon for the same game.And here we have Series S, a product that doesnt doesnt play your old XBOX disks
https://wccftech.com/returnal-pc-port-impressions-hello-stutter-my-old-friend/
I don't even know what to say anymore.