I wish games were scaled down to consoles, instead of up to PC.
I don't really understand this mindset. Avatar is clearly accounting for scale of rendering with graphical features that consoles cannot do properly yet. And even have an extra mode on top of that with even greater fidelity settings, but everyone gets a good experience regardless. How is that not enough?
Consoles having a fixed target makes them easier to focus on as a baseline. This isn't new phenomenon, especially when games got so complex every developer had start to account for parity in quality of release, and even then it's hard to do as we see.
You say "scale down", but that just implies by default that the PC configuration for games that devs have to account for is the highest of all high end hw, so bleeding edge that it affects the design of the game, which just doesn't make any sense.
Literally no developer is going to make a game that has a 4090 with a high end CPU and 32gb of ram as a baseline and then try and figure out how to cut that down to work if they want to also sell on consoles. That inherently goes against the entire concept of scaling itself and is a waste of time for developers.
I understand nostalgia of old PC days where they literally got different games from console because they could not even work in the same way, but this isn't 2005 or earlier anymore.
There is practically no inherent game design that cannot be done in a console configuration and work well enough to be used for a baseline for a game at this point, atleast as far as accounting for mainstream PC hardware instead of bleeding edge.
If there is a PC game that devs specifically want to show off the power of PCs absolute highest tier(which is what I am assuming you want), it definitely won't be launching on console because cutting such a thing down would again be a total waste of time.
Which makes the whole notion of scaling down to consoles pointless.
Especially when by default they would have to account for lower end pc configurations anyway, putting a hard limit on any real merit there would be to focusing completely on the highest end without compromises. The game will have to be compromised to work for multiple lower end configurations regardless. So no wonder devs who are third party just decide to work on console by default and scale up.