Current Generation Games Analysis Technical Discussion [2022] [XBSX|S, PS5, PC]

"They almost always present as shader compilation stutters on PS5".
oh yeah thats ridiculous

I think its only interesting in fact that ps5 drop more fps in data loading scenes and loading times are worse on ps5 so for sure Asobo didnt bother with usage ps5 io system correctly but that doesnt of course mean they uses some kind of wrappers.
It doesn't necessarily mean that either -- it could be some expensive calculations are done coincidentally with loading, and the bottleneck is not in any way IO related.
 
. Just upping the precision for the sake of having an 'Ultra' setting that doesn't actually provide tangible visual differences other than halving your frame rate is ultimately just giving your game unnecessarily bad PR.
Man, I can't love this post of yours enough.

This is what we have been getting on PC for almost a decade now, Ultra almost always meant nothing other than precision (resolution) increases in shadows (shadow map cascades or screen space), reflections (whether cubemaps/screen space or planar), motion blur, depth of field, volumetrics, particles, and some lighting elements such as god rays or higher probes resolution for static GI, and that's about it.

Sometimes we get more tessellated geometry, some times more draw distance for shadows, terrain, and objects, sometimes better LoD, but that's about it really .. all amounting to very moderate or even minimal visual upgrades over the console base! Developers just crank the precision slider for these elements to the max and call it Ultra, they should be adding more shadows static or dynamic, more reflections, more dynamic lights, dynamic GI (screen space or probes), more interactive particles, more volumetric elements, more complex physics .. etc, etc .. but noooo, why do that? just push that precision slider to the max and call it a day!

That's why I wholeheartedly support the use of ray tracing, at least we are getting something added to the final visual makeup of the scene, even it costs too much some times.
 
they should be adding more shadows static or dynamic, more reflections, more dynamic lights, dynamic GI (screen space or probes), more interactive particles, more volumetric elements, more complex physics .. etc, etc .. but noooo, why do that?
Economics. Unless you can charge more for that work, or sell more copies, it doesn't make sense. Even if consoles didn't exist, devs would target a common denominator on PC and then have the simple scaling up for higher end PCs.

This is indeed where RT can make the difference, at the moment. But eventually you'll end up with the same scenario, less noisy and blurry lighting but overall looking the same, the high end being not particularly differentiated from the middle tier hardware, burning far more watts to achieve very little gains. High end PC hardware is largely about resolution, fidelity, and framerate.
 
Multiple examples of RDNA1 not aging well:

stray.png
warhammer.png
crysis.png
rdna1.png

But yeah, let's cherry pick a game with a faulty driver on Nvidia GPUs and pretend that recommending the 5700XT over the 2060 Super was a good recommendation, despite its outdated architecture.
And that's just the beginning, these games do not use ML or DX12U yet.

Steve annoys me to no end! What a coincidence that HW Unboxed only benchmarkes the games that run well on RDNA1 and ignore all the others. Also running the High preset on FH5 which is just Xbox One graphics level, instead of using Extreme that enables next gen geometry and lighting (only then RDNA1 struggles)

Steve from Hardware Unboxed is such a clown. Unbelievable.
 
What a coincidence that HW Unboxed only benchmarkes the games that run well on RDNA1 and ignore all the others. Also running the High preset on FH5 which is just Xbox One graphics level, instead of using Extreme that enables next gen geometry and lighting (only then RDNA1 struggles)

Steve from Hardware Unboxed is such a clown. Unbelievable.
You honestly believe that Hardware Unboxed revolve their entire game benchmarking sample suite around making RDNA1 look good? :/
 
You honestly believe that Hardware Unboxed revolve their entire game benchmarking sample suite around making RDNA1 look good? :/
Yes, that is my theory. Why? It's simple really. The 5700XT is pretty much reponsible for their channel growth and most viewers are fanboying that card on HW Unboxed channel, Steve recommended that card heavily over Turing. That is why Steve repeats like a mantra that RT is not useable on cards like a 2060 Super, simply so that RDNA1 buyers do not feel like they miss out and get angry at Steve for recommending an outdated architecture. This channel is built around evoking a strong emotional response in their audience, which is why they are using unprofessional wording.

Now that it gets more and more apparent that the 5700XT gets slower over time due to that aging featurest, he will specifically ignore these titles or use settings that favor RDNA1. For example, he benchmarked Forza Horizon 5 at high settings instead max settings like the other titles. Why? Simply because RDNA1 completely breaks down at extreme settings, because it cannot handle the next gen high res textures, geometry and lighting that is only enabled at extreme settings. The 5700XT has worse lows than a base 2060 in that case. rdna1.png

That only happens at extreme settings though. He also gets REALLY angry when you point his 5700XT bias out, he will insult you in a very unprofessional way.

Tim on the other hand, I believe is a very kind and neutral guy, but Steve heavily influences him and gives him directions. For example, in his FSR 1 vs DLSS 2 review, he mentioned that DLSS 2.0 and FSR 1 are both unuseable at 1080p, throwing both upscaling methods in the same basket despite their actual data showing that DLSS at 1080p actually looks superior to native 1080p and that it is more than useable (
https://imgsli.com/NjE4NDI) Obviously, FSR 1 was not though. Again, this, I believe, was Steve's direction so that RDNA1 owners are not missing out.

I am very confident that these disrespectful thumbnails and wordings (fail, terrible, unuseable) are all Steve's directions. He is also handling the HW Unboxed account which is very disrespectful with its audience.

Thankfully he will not be able to keep this up for long, as more and more titles will run badly on the 5700XT due to the lack of HW-RT/DX12 Ultimate and machine learning. But sadly, by then enough time will have passed so that most RDNA1 users will feel their money was worth it and not questioning Steve.
 
Let's hope its a specific game issue, and not an "abandoned by devs and NVIDIA in terms of optimization" situation akin to Kepler.
 
Multiple examples of RDNA1 not aging well:

View attachment 7406
View attachment 7407
View attachment 7408
View attachment 7409

But yeah, let's cherry pick a game with a faulty driver on Nvidia GPUs and pretend that recommending the 5700XT over the 2060 Super was a good recommendation, despite its outdated architecture.
And that's just the beginning, these games do not use ML or DX12U yet.

Steve annoys me to no end! What a coincidence that HW Unboxed only benchmarkes the games that run well on RDNA1 and ignore all the others. Also running the High preset on FH5 which is just Xbox One graphics level, instead of using Extreme that enables next gen geometry and lighting (only then RDNA1 struggles)

Steve from Hardware Unboxed is such a clown. Unbelievable.
He tries to hide he's amd bias but it always reveals itself.. watch his 7950x review he was so orgasmic and happy it matched a 12900k lol
 
Multiple examples of RDNA1 not aging well:

View attachment 7406
View attachment 7407
View attachment 7408
View attachment 7409

But yeah, let's cherry pick a game with a faulty driver on Nvidia GPUs and pretend that recommending the 5700XT over the 2060 Super was a good recommendation, despite its outdated architecture.
And that's just the beginning, these games do not use ML or DX12U yet.

Steve annoys me to no end! What a coincidence that HW Unboxed only benchmarkes the games that run well on RDNA1 and ignore all the others. Also running the High preset on FH5 which is just Xbox One graphics level, instead of using Extreme that enables next gen geometry and lighting (only then RDNA1 struggles)

Steve from Hardware Unboxed is such a clown. Unbelievable.
Those FH 5 results from PCGH are a result of VRAM. It has nothing to do with "next gen geometry and lighting", which Forza doesnt even have. 5700xt has aged just fine. In the majority of engines it performs better than its Turing competitor. You are mostly limited to UE4 titles when looking for bad performance.

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Yes, that is my theory. Why? It's simple really. The 5700XT is pretty much reponsible for their channel growth and most viewers are fanboying that card on HW Unboxed channel, Steve recommended that card heavily over Turing.
You just sound super paranoid to me. HU has been growing well aside from any specific 5700XT cult following.

It's just such a bizarre conspiracy that you should probably look at why you're going down such a hole in getting upset over this.

And it's quite sad to see this sort of commentary in general and so many people agreeing with it. Wild accusations of bias just cuz they say something you disagree/dont like hearing is the kind of piddle I expect to see in the Youtube comment section, not here. I've never noticed any sort of bias from them, personally. People take their relatively non-enthusiast views on ray tracing as some hatred of Nvidia when I think they're being pretty reasonable myself. I dont think ray tracing is some huge deal at the moment and makes little difference for too much cost in the vast majority of implementations. I'm sure that'll change in time, but for now, you dont need to be some AMD fanboy like y'all are claiming to think like this at all. I'm certainly not. Never even owned an AMD GPU.
 
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