With assets like this I would agree with that. These are the lowest quality assets in the game. However, in other games areas like this do not even exist. Scenes like this would have much less drawn objects and a more 2d like feeling while in Cyberpunk 2077 the player has to fight his way through mountains of rubbish. Even those assets are sharper than a lot of the environmental ones which Ratcket and Clank Rift Apart has to offer.
In addition there is the open world with many different areas and objects. Compared to top tier open world games linear games usually have far fewer different assets. It is easier to maintain a constant quality there.
I am particularly impressed by the car models in Cyberpunk 2077. They often don't even look that good in racing games. Especially not when you add the raytracing lighting in Cyberpunk 2077, which works wonderfully with the excellent material system. Here you can walk around and get into such high-quality models.
In addition there is the open world with many different areas and objects. Compared to top tier open world games linear games usually have far fewer different assets. It is easier to maintain a constant quality there.
I am particularly impressed by the car models in Cyberpunk 2077. They often don't even look that good in racing games. Especially not when you add the raytracing lighting in Cyberpunk 2077, which works wonderfully with the excellent material system. Here you can walk around and get into such high-quality models.
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