The game actually uses DLSS all the time, I've troubleshooted this with the developer.
Still, the performance you're experiencing is likely because of your VRAM. The game is incredibly VRAM hungry because the dev has issues getting virtual texturing to work and the textures are super high res, so you would need atleast 10, maybe more to run it.
thing with CP77 is that assets are the same across versions, so no "next gen" assets for PC or new consoles.
But still, RT and higher res make a good difference, and of couse draw distance; but yeah assets wise those are the same.
I can attest to that......The assets in Dyling Light 2 are average at best when viewing up close but with RTGI on the game can look close to photorealistic at certain times and in certain lighting conditions.Raytracing often makes the assets look considerably better.
To me, HFW is so next gen in terms of approach (with the visibility buffer foliage taking up most of the screen at any given time) that even the ps4 version has a big next gen impact. Technically the game is certainly held back by the ps4, but that ps4 version also feels like a look forward ~2-5 years at games, so it's easy to forgive. Forza is just a regular game scaling quite well.FH5 also features geometry and lighting that is way ahead of the old consoles and I'd argue together with HFW it's one of the very few cross gen games to really scale between console generations.
I'm specifically referring to the technique used, not the quantity: https://ubm-twvideo01.s3.amazonaws....ides/AdventuresWithDeferred_McLaren_James.pdfDon't know which one has "more", but there is a lot of foliage in FH5 too.
It's hit or miss in DL2 and even CP2077 to a lesser extent. There's still tons of baked lighting which can make the scenes look weird and inconsistent. Light will sometimes leak through geometry or objects will look completely out of place because GI doesn't seem to apply in certain scenes.I can attest to that......The assets in Dyling Light 2 are average at best when viewing up close but with RTGI on the game can look close to photorealistic at certain times and in certain lighting conditions.
I've always been of the opinion that the only effect RT should be used for is reflections but after playing Metro Exodus:EE and Dyling Light 2 with RTGI on I'm now starting to shift that view to using RT for GI instead.
I can attest to that......The assets in Dyling Light 2 are average at best when viewing up close but with RTGI on the game can look close to photorealistic at certain times and in certain lighting conditions.
I've always been of the opinion that the only effect RT should be used for is reflections but after playing Metro Exodus:EE and Dyling Light 2 with RTGI on I'm now starting to shift that view to using RT for GI instead.
Actually, the entire lighting influences how well the objects look. Reflections are also part of the lighting and they can help in making some materials look better overall.
See at 17:50 minutes:
However, raytracing global Illumination has the greatest influence. It would be beneficialIt in any kind of game. For example, raytracing reflections would probably be less useful in a dry and rocky desert.
What the fuck is that? The level of delusions this guy has is endless, this is not technical analysis, it's a PS5 glorification video.
What the fuck is that? The level of delusions this guy have is endless, this is not technical analysis, it's a PS5 glorification video.
What the fuck is this guy drinking?
Not every video link posted in this thread requires a written synopsis of course, but I think if you're going to post videos from a source with an known history of dubious analysis, I think it's wise to at least accompany it with some commentary.
There are a lot of shitty youtubers out there on every subject, you've got to curate the feed a little, especially if you're going to post it without any added context. Digital Foundry isn't perfect of course, but they're established a rep enough where it's reasonable to assume people are usually waiting for their analysis and as such just posting a link to their most recent video is relevant. No one reasonable is waiting for an NxGamer video.
Not watched it yet, but going out on a limb I'm assuming he's included.the 750Ti to demonstrate how "much more awesome" the PS4 is while completely ignoring the fact that they're effectively running different games.