I wonder how it affects performance.
I wonder how it affects performance.
VG Tech also notes that the Series consoles versions also employ VRS.I wonder how it affects performance.
yup. There's certainly enough data out here that suggests a trend: the series consoles architecture is not balanced to play all titles well. (Whereas PS5 is, as it follows directly from a 5700XT setup) Which is why we are seeing a lack of consistency here.
Is it necessarily, though? I would imagine that if a game is initially developed on PS5 that it won't run as well when ported to XBS consoles. Considering that PS5 is the lead platform for most developers, wouldn't it be reasonable to assume that most titles are designed around the design choices of the PS5 and thus by default would run non-optimally without a lot of work on XBS?
The flipside would be true as well if XBS consoles were the lead platform.
Considering how tight budgeting is (both time and money) for modern AAA games, I can imagine that the optimization process for getting a title working as optimally as possible when originally architected around the PS5 hardware is less than it should be. Likewise, if the XBS console were the lead platform than the reverse would be true with much more work required to get the PS5 version performing similarly to the XBS version.
This isn't saying that one design is better or worse, but just that they are different and if a title uses one or the other as the primary platform then it'll require more work to get it to run similarly on the other platform.
If we look at Cyberpunk 2077, we can see that with no optimizations and no work done by the developers the XBS consoles have an easier time running "typical" games with no modifications. However, considering that Sony completely removed Cyberpunk 2077 from the PSN store likely incentivized CDPR to put significantly more work into the PS5 version of the game than the XBS version of the game in order to ensure that Sony would have absolutely no reason to find fault with their game.
IMO, whether a title runs every so slightly better (we really are nitpicking to the extreme this generation) when normalized to the "on paper" capabilities on one console or another is more a reflection of which console is the lead platform than anything else.
Regards,
SB
Considering that PS5 is the lead platform for most developers, wouldn't it be reasonable to assume that most titles are designed around the design choices of the PS5 and thus by default would run non-optimally without a lot of work on XBS?
flipside would be true as well if XBS consoles were the lead platform.
Agreed. Lead platform takes precedent by design. Everything else involves porting and optimization to a level of "good enough" and not "gotta be equivalent".
Probably all versions without patchThat mediocre performance shown by the Series consoles must be unpatched, or isn't using the day-one patch.
This is with the day one patch but VRR capable display will help.
VRR display owners, you're fine! Non-VRR display owners, just tune in soon and see yourfateprize!
Nothing a solid quality LG OLED display wouldn't fix...Awfull.
But VRS exists on PC. This should have allowed the groundwork for VRS on XBOX Series.Is it necessarily, though? I would imagine that if a game is initially developed on PS5 that it won't run as well when ported to XBS consoles. Considering that PS5 is the lead platform for most developers, wouldn't it be reasonable to assume that most titles are designed around the design choices of the PS5 and thus by default would run non-optimally without a lot of work on XBS?
The flipside would be true as well if XBS consoles were the lead platform.
Considering how tight budgeting is (both time and money) for modern AAA games, I can imagine that the optimization process for getting a title working as optimally as possible when originally architected around the PS5 hardware is less than it should be. Likewise, if the XBS console were the lead platform than the reverse would be true with much more work required to get the PS5 version performing similarly to the XBS version.
This isn't saying that one design is better or worse, but just that they are different and if a title uses one or the other as the primary platform then it'll require more work to get it to run similarly on the other platform.
If we look at Cyberpunk 2077, we can see that with no optimizations and no work done by the developers the XBS consoles have an easier time running "typical" games with no modifications. However, considering that Sony completely removed Cyberpunk 2077 from the PSN store likely incentivized CDPR to put significantly more work into the PS5 version of the game than the XBS version of the game in order to ensure that Sony would have absolutely no reason to find fault with their game.
IMO, whether a title runs ever so slightly better (we really are nitpicking to the extreme this generation) when normalized to the "on paper" capabilities on one console or another is more a reflection of which console is the lead platform than anything else.
Regards,
SB