snc
Veteran
He literaly mention api as one of possible thingsIn this particular video he provides “reasons” why ps5 runs better than series consoles. But doesn’t go to actually verify them.
though the reasoning may be sound; but it doesn’t explain all the dips and that during heavy alpha, overdraw and transparency, units of screen they are still relatively beside each other in frame rate.
none of it really has consistent reasoning and I think would have preferred nxg chalk the performance problems to IDK; wait for patch instead of pointing to fill rate and alpha as the core reason we are seeing ps5 pull ahead. It’s not really technical anymore if you are just putting in opinions without actual testing.
case in point. If the steam team is able to get better performance in their dx12 to proton wrapper on steam deck; it really points to an api coding problem given the level of virtualization happening.