More powahh... LolRockstar games will release raytracing on PC and the implementation will be different but it will go faster and probably they will use more RT features like RTGI, RT shadows, RTAO. They won't limit PC implementation to RT reflections.
Rockstar North always implement new stuffs on consoles and after PC but when it is done High end PC are more powerful than consoles and they can do much more.
The point here is not how much more powerful a $2-3000 PC is than a $500 console, but that there are techniques that work better at the closed systems and low level api level of consoles than the fragmented PC space, which is also often limited due to DirectX rules. And there are certainly more effective methods, such as this elegant software solution, BVH streaming, so that Ray-tracing runs really well even on current consoles. Because this GTA5 implementation looks really good.