Man there's really zero difference in visual quality huh.Imgsli
imgsli.com
a healthy %22-28 bump on my 3070 in openworld scenes
It also shows how limited by its bandwidth was the Pro: 3 vs 13.1, the gap (4.3x) is much bigger than the theoretical gap (2.25x). The PS5 clearly doesn't seem to be much limited by its bandwidth here. Maybe helped by extended delta color compression of RDNA.
Interesting pixel fillrate measurement Xbox Series X is just behind Ps5
Sure but we didn't have any benchmarks to actually show it. Or did we?i think that was know the PS5 has slightly higher fillrate due to clocks.
No this is the first benchmarkIt also shows how limited by its bandwidth was the Pro: 3 vs 13.1, the gap (4.3x) is much bigger than the theoretical gap (2.25x). The PS5 clearly doesn't seem to be much limited by its bandwidth here. Maybe helped by extended delta color compression of RDNA.
Sure but we didn't have any benchmarks to actually show it. Or did we?
When you do that, the game will just use the system dll. Which works with more overlay tool that the included one btw, but performances are the same here.
Interesting pixel fillrate measurement Xbox Series X is just behind Ps5
RX6600xt/6700 would actually be above the 2080, guess clocks matter for this psrticular benchmark. Gpus are perfectly where they should be in this one then.
Was expecting a larger gap between ps5 and Xbox. The theoretical difference in fill rate tests should be greater than 20%. From one perspective ps5 could be bandwidth limited, from another perspective perhaps XSX isn’t as hamstrung as thought.
Interesting pixel fillrate measurement Xbox Series X is just behind Ps5
Presumably this test isn't just testing fillrate though. How do the ratios compare between other GPUs? Are any in keeping wiht the exact theoretical differences? If so, the delta between PS5 and XBSX does indeed point to something. Otherwise that console relationship isn't revealed in this benchmark.Was expecting a larger gap between ps5 and Xbox.
Was expecting a larger gap between ps5 and Xbox. The theoretical difference in fill rate tests should be greater than 20%. From one perspective ps5 could be bandwidth limited, from another perspective perhaps XSX isn’t as hamstrung as thought.
This is not a test of the tools but a very specific test about raw fillrate.Presumably this test isn't just testing fillrate though. How do the ratios compare between other GPUs? Are any in keeping wiht the exact theoretical differences? If so, the delta between PS5 and XBSX does indeed point to something. Otherwise that console relationship isn't revealed in this benchmark.
Yea this one is interesting to say the least. But the tweet says that this is a very specific test designed to measure the raw fill rate of the shader.Presumably this test isn't just testing fillrate though. How do the ratios compare between other GPUs? Are any in keeping wiht the exact theoretical differences? If so, the delta between PS5 and XBSX does indeed point to something. Otherwise that console relationship isn't revealed in this benchmark.
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Achieved in the shader. How much is influenced by GPU width? Just reading tweet replies...This is not a test of the tools but a very specific test about raw fillrate.
Interesting how far behind my 1070 is. Obviously this is just measuring back end performance so won't be a perfect reflection of real world game performance but it does help illuminate why I struggle to reach the resolutions of the new consoles.
And those new gen GPU's are just monsters.
That chart just shows how they perform in that rather simplistic test.
A game will be a completely different set of results .
I don't think this benchmark is designed to use the depth ROPs. It's probably mainly using the color ROPs which both consoles have the same amount.Yea this one is interesting to say the least. But the tweet says that this is a very specific test designed to measure the raw fill rate of the shader.
I'm not sure how close this shader should come to theoretical limits, but this in some ways may explain some behaviour.
Typically we look at benchmarks and make a reasonable assumption that game performance and benchmark performance are not the same, and that game performance is usually lower than benchmark performance.
In some ways I was just expecting this relationship to hold, and very much expecting PS5 to be much further ahead with 2x the number of ROPS (vs double pumping) and 20% more clock rate.
Game performance, we do see there are times where during alpha both PS5 and XSX struggle, and there are also moments where just XSX struggles. But it's clear that they can both struggle. I suppose in many ways this benchmark shows how close they are. Perhaps when they both struggle it's a bandwidth limit, and when just XSX struggles, it's a ROP limit.