"PS5 and Xbox Series X in Balanced Mode use a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being approximately 2720x1530.
Pixel counts below 3840x2160 were found more often on PS5 than Xbox Series X. As an example, in one scene the PS5 dropped to approximately 3456x1944 and the Xbox Series X rendered that scene at 3840x2160.
Xbox Series S in Balanced Mode uses a dynamic resolution with the highest resolution found being 2560x1440 and the lowest resolution found being approximately 1813x1020.
PS5 and Xbox Series X in Raytracing Mode use a dynamic resolution with the highest resolution found being 3200x1800 and the lowest resolution found being approximately 2266x1275. Pixel counts below 3200x1800 were found more often on PS5 than Xbox Series X. As an example, in one scene the PS5 dropped to approximately 2986x1680 and the Xbox Series X rendered that scene at 3200x1800.
PS5 in the 120fps Mode uses a dynamic resolution with the highest resolution found being 2816x1584 and the lowest resolution found being approximately 1992x1120.
Xbox Series X in the 120fps Mode uses a dynamic resolution with the highest resolution found being 3200x1800 and the lowest resolution found being approximately 2266x1275.
Xbox Series S in the 120fps Mode uses a dynamic resolution with the highest resolution found being 1920x1080 and the lowest resolution found being approximately 1360x765.
The Xbox Series consoles use Variable Rate Shading which can result in some double width and double height pixels being visible in the frame, though this coarser shading can often be difficult to perceive. All consoles in all modes seem to often render at or near their maximum resolutions during exploration and undemanding combat encounters.
The resolution appears to drop less often in Balanced Mode than the other two modes.
The Raytracing Mode uses raytraced reflections.
The footage here isn't exactly like-for-like which should be kept in mind when comparing the performance of the consoles here."