D
Deleted member 86764
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We can already see huge efficiencies and changes for RT within the already available games on consoles.
The 1080p to CB4k (or temporal accumulation) reflections in R&C is such a enormous change in perceptible quality and so early into the generation. I can only imagine other efficiencies by the mid-late gen will be equally as dramatic again.
The 1080p to CB4k (or temporal accumulation) reflections in R&C is such a enormous change in perceptible quality and so early into the generation. I can only imagine other efficiencies by the mid-late gen will be equally as dramatic again.