"- The PC version runs at 2160p using DLSS in quality mode with an RTX 3080.
- SeriesX and PS5 run at a dynamic resolution of 1080p~2160p, but SeriesX maintains a higher average resolution. SeriesS runs at dynamic 576p~1080p resolution.
- Loading times are faster on Series S|X.
- The 3 console versions maintain a good rate of 60FPS. Series S|X suffer random drops of one or two frames, but they are practically imperceptible.
- All versions use Ray-Tracing in global lighting, although it is more limited on consoles. SeriesS in some areas does not seem to render light bounces well.
- Regarding shading, the PS5 / SeriesX versions have a somewhat lower quality than the PC. The SeriesS version must settle for a lower quality and the absence of shadows as in certain vegetation.
- The PC version still has a clear advantage in texturing, especially due to the use of tessellation. Series S has a somewhat lower quality than PS5/SeriesX.
- On PC, the drawing distance and shading in distance are higher compared to SeriesX / PS5. SeriesS, in this case, has a fairly limited draw distance in open areas.
- It would have been interesting to offer a version without RT in SeriesS to obtain a higher resolution, but it's a great work on all platforms."