It's interesting because this is not a game with loads of reflective surfaces, and it's mostly dark environments, so the current solution adds some atmosphere but is definitely very subtle. Not sure what more you can add from there? More light bounces? Maybe RT shadows would help too, but again that's probably just as subtle.Yeah, the impact seems very minimal, but then again, it's lightly used. I wonder what RT features will the PC edition will hold. *drools*