thats what you wrote
also are you sure ps4pro has same performance as xox ?
Yes my mistake. There was one older game on the old engine that I knew has a different setup.
Yakuza Kiwami 2 had the same performance on the mid gen upgrades AFAIK.
thats what you wrote
also are you sure ps4pro has same performance as xox ?
and found second "exception" yakuza 0 is 1080p on ps4pro and 1440p on xoxYes my mistake. There was one older game on the old engine that I knew has a different setup.
Yakuza Kiwami 2 had the same performance on the mid gen upgrades AFAIK.
and found second "exception" yakuza 0 is 1080p on ps4pro and 1440p on xox
hehe so about new engine parity, according to vgtech xox is very steady at 30fps in 1080p in kiwami 2, coulnd't find analysis of ps4pro but users reports frame drops https://gamefaqs.gamespot.com/boards/218734-yakuza-kiwami-2/76952224Pre-dragon engine.
But sure you win this one! You got me. I fucked up.
Corrected statement, Yakuza devs since using their new engine have gone for parity.
and ? that internal rendering resolution thats upscaled to 4k in the endPS5 can't output at 1440p 120hz, XSX can. 4K 60fps (supported in both) pushes more pixels than 1440p 120hz.
1.77x more pixelsThats a 70% differentional between the two platforms?
If I was aware of this, I've forgotten. What's the reason?PS5 can't output at 1440p 120hz, XSX can. 4K 60fps (supported in both) pushes more pixels than 1440p 120hz.
Well this is somehow odd. 4k 60 vs 1080p 120 is only half the "work". But could be the effect, that the CPU has more to do and draws some power away from the GPU in the 120 fps mode.Tony Hawk 120fps mode 1080p on ps5 and 1440p on xsx, thats like ps4pro vs ps4 difference (both version has also 4k60 fps mode)
1.77x more pixels
Well this is somehow odd. 4k 60 vs 1080p 120 is only half the "work". But could be the effect, that the CPU has more to do and draws some power away from the GPU in the 120 fps mode.
The values for Series X 4k 60 and 1440 120 make absolut sense.
No Demon's souls outputs 2160p 60fps.Ps5 can output at 1440p, that's the resolution of demon's souls remake at 60fps for example.
https://www.pcgamer.com/sony-ps5-1440p-update-resolution/Sony reps Masayasu Ito and Hideaki Nishino said the addition of 1440p support was under consideration and could happen given sufficient demand.
I'm pretty sure no one on here is being serious when they say that. (edit: oh maybe I was wrong)Ps5 can output at 1440p, that's the resolution of demon's souls remake at 60fps for example.
DRS can scale between any arbitrary resolution and then scaled up or down to the final output resolution.my bad i thought DSR was 1440p.
But yeah point is PS5 can render games at 1440p, even if the final output is not because of some weird Sony's decisions.
UC4 and TLOU2 are 1440p on pro, so that's the resolution they are rendered at on PS5.
It can output 4k 120hz and render at 1440p, though.PS5 can't output at 1440p 120hz, XSX can. 4K 60fps (supported in both) pushes more pixels than 1440p 120hz.
Yeah, that would be the only think that would make sense. A dynamic resolution would be interesting here, as the GPU should be idle a lot of the time with this massive reduction in resolution.Could be, higher frame rate modes equal higher CPU usage usually. It could be the variable clocking tech shift showing its muscles here.
Yeah, that would be the only think that would make sense. A dynamic resolution would be interesting here, as the GPU should be idle a lot of the time with this massive reduction in resolution.