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Deleted member 11852
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Yeah, I realised I had mis-read the post and I mis-remembered the post - apart from that it was golden! I am curious if the PS5's decompression hardware is accessible outside of the I/O. Logically it should be accessible. Equally logically, why would it need to be.That wouldn't explain the difference. PS4 version has about the same size as XB1 and XSX. I think they use oodle textures on PS5 and maybe deduplication of data (without Kraken compression which is possible as oodle textures are possible on base PS4).