AI : Ridiculous and stupid, simultaneously. Played on Medium, they could easily spot me at roughly 800-900m distance instantly, and fire with 100% precision (ie; precise enough to drain 60% of my armor on the first hit while in armor mode at 100% power).
Many times I could fool entire hordes of enemies on a rooftop by simply standing underneath them. They go from shooting wildly everywhere I run to screaming "Where is he?!" "I don't see him!", or just plain screaming (like those crazy nanosuit guys). The list goes on.
Visuals : I'm not going to pretend like the visual problems I experienced are blanket-standard for everyone, they aren't and I understand that. But playing on my now-upgraded system (2900xt Crossfire, latest Crysis Hotfix drivers, 4gb of ram and a 4600+ X2 @ 2.88ghz), I saw plenty of crappy placeholder textures (you know, the ones that say "Placeholder Texture" or whatever). Just about every fire or hanging light lightsource flickered like crazy, and there were silly random 'slowdowns' where for no reason, I'd see 10fps for a good 5 seconds or so, with absolutely no change on system load, that suddenly cleared up. Didn't make for much fun during intense battles (lowering settings didn't have much of an impact there).
Physics : Utterly. Fucking. Borked. Touch a wreckage - fly away and die. Touch a vehicle that's not even moving - fly away and die. Get hit by a piece of debris the size of your fist that's barely even moving (or that's spinning around like a damn spintop on the ground) - fly away and die. I even picked up a stick off the ground at one stage while fighting (was going for the SMG ammo), and as the animation brought it in closer to my body, what should happen? That's right, it sent me flying off and dying. Interestingly, while I lay there dead on the ground awaiting a reload, the 'hands holding a stick' animation was still on my screen... Got to love that.
Sound : Surprisingly good - When the music doesn't magically increase in volume tenfold and drown out any talking whatsoever. Had to turn it down to 25% or so to be able to hear people during 'intense' scenes, though conversely this made the music have far less impact during the times it was needed (intense battles). Loved the gun sounds, loved the ambience.
The Nanosuit : You call it balanced, I call it stupid. Power levels are ridiculously short and don't do much to help in the thick of things.
It doesn't seem fun to me to have switch between MAXIMUM ARMOR and MAXIMUM SPEED and CLOAK ENGAGED every 3 seconds because you're getting shot to shit, trying to hide and trying to run to a safe spot while the stupid thing runs out of gas within moments. Also, why is it that moving / running while cloaked affects its power levels? If I use Maximum Strength and run, it doesn't affect power levels (presumably because the suit isn't really assisting my running much for that), nor does it affect the power if I run while set to Maximum Armor... But when set to Cloak, for some magical reason it feels the need to waste power when I run (again, unassisted) while cloaked. Does the cloak add 50kg to my weight or something? Who knows.
I could go on. Look, I totally understand that any of these things I've mentioned could be chalked up to something I did wrong or didn't notice (well, except for a few), but regardless, it made the game pretty much awfull for me to play. Little things... Like why do we have to watch the same boring 2 minute long intro that was IN THE DEMO in the full game again?
What a disappointing game... Just, wow. The highlight of the experience was uninstalling it. Could go on for pages about the problems and stupidity found in this game, but I'll just leave it at 'disappointing'.
I'm still thinking that Sobek has something wrong with this rig.
You had these exact issues in the MP BETA -- but other people had similar texturing issues, albeit I don't recall ANY physics issues like you describe -- nevertheless I assumed it was just the game on your particular hardware setup.
But then the SP Demo on your righ has AI issues, texturing issues, and physics issues that essentially nobody else has? And now the full game has the exact same issues? Issues that you've seen since MP Beta that really nobody else is seeing?
I tihnk it's a floating point math error IMO. Physics and enemy AI are all driven from probabilities and statistics, and need a lot of floating point math. If you get some retardedly goofy rounding error that should be somewhere between 0->0.5 and instead get 1.3382, then something's going to go nuts.
I'm playing at hard, and I have zero issues with enemies a kilometer away shooting me, hell people 300m away quite often don't see me unless I'm being a jackass and bouncing around in strength mode. Hell, even at 200m the APC's can't always direct-hit me (although splash damage is usually enough to hurt pretty bad)
And I've never experienced ANY physics issues like you describe. I've walked on barrels, walked on tanks, trucks, buildings (both intact and crushed), fallen trees, rocks that I've thrown into water, dead bodies, boats that are washed ashore... The only physics glitch I've seen is the slo-mo dying bodies when you have a really huge explosion a long ways away, and an occasional dead body that's still standing or is sprawled in some very unlikely way.
And texturing issues? At all-high settings, with AA, at 1680x1050 on a 24-pipe G71 512mb AGP video card, I don't get any placeholder textures at all. Never. Not once. I've had some pretty rotten performance while low-LOD textures get swapped for higher rez ones when I'm very obviously over-stressing the system, but that's it. And if I play with graphics settings that are within my rig's abilities, then I don't even get the low-LOD texture issues.
I don't know what to say man, something's up with your system. Rather than teling us (and believing) that your OC is 100% stable, try playing it with stock clocks on all of your CPU, RAM and Video components. If that doesn't clear it up, then one bad cap and one bad coil may not have been the extent of your motherboard damage afterall.
I finished the full game this weekend. My opinion: astonishing game which should receive the GotY award without any doubt. Yes, it has some bugs, but compared to any other FPS out there it's much better even with bugs. The gameplay was excellent, the visuals superb, great music, and never before seen environments.
In essence, I disagree with Sobek completely.
I am still waiting for an official SLI patch... Nothing yet?
More random shite than I can be bothered to read, to be honest.
Well, then maybe Sobek isn't completely insane.
It still doesn't sound like some normal occurance, and that definitely doesn't explain the AI seeing you at 1km nor does it explain the abudance (or even, existance) of placeholder textures. I still think something is wrong with the rig if it's as bad as he lets on...
Oh, and about the VTOL -- I found that damned thing to be STUPIDLY slow. Maybe it's my rig? I dunno, it just didn't seem like it had anything like the umph I would've expected. It almost felt like the 2dr pickup truck went faster...
Sobek;1098731Can AI 'distance' be configured manually via the editor? (ie; per AI or per groups of AI). [/QUOTE said:same files as you alter the cloak time
from diff_easy.cfg
-- AI Detection speed
ai_SOMSpeedRelaxed = 1.2
ai_SOMSpeedCombat = 0.3
-- Alive time
ai_RODAliveTime = 5.0
ai_RODMoveInc = 1.3
ai_RODStanceInc = 1.0
ai_RODDirInc = 1.0
ai_RODAmbientFireInc = 2.0
ai_RODKillZoneInc = -2.0
-- AI fire reaction time
ai_RODReactionTime = 0.2
ai_RODReactionDistInc = 0.1
ai_RODReactionLeanInc = 0.2
ai_RODReactionDirInc = 1.0
-- Cover fire time modifier (cover fire time specified in weapon)
ai_RODCoverFireTimeMod = 1.0
-- ROD ranges - percents of attackRange AI property
g_godMode = 1
i_unlimitedammo = 1
ai_RODKillRangeMod = 0.2
ai_RODCombatRangeMod = 0.6
-- Ambient fire, enemies not in the quota cannot hit the player.
ai_AmbientFireUpdateInterval = 0.5
ai_AmbientFireQuota = 2
AI : Ridiculous and stupid, simultaneously. Played on Medium, they could easily spot me at roughly 800-900m distance instantly, and fire with 100% precision (ie; precise enough to drain 60% of my armor on the first hit while in armor mode at 100% power).
at one point i was getting shot by a soldier that was under the ground
Although the whole 'Far Cry AI can see insanely well' theory was debunked to some extent, it really does seem like they're not really that great to begin with, but once they see you, they suddenly have this incredible aim and ability to track you and fire with the utmost precision. I mean... I was only playing on Medium and from those kinds of distances I was getting nearly my entire armor shut off in the first hit. Of course it only takes 5 seconds to duck and let it regenerate, but gets annoying when it constantly happens... You think you're alone, then suddenly wham! Bullet to the head, and who knows where it came from.