Crysis full game

I finished the full game this weekend. My opinion: astonishing game which should receive the GotY award without any doubt. Yes, it has some bugs, but compared to any other FPS out there it's much better even with bugs. The gameplay was excellent, the visuals superb, great music, and never before seen environments.

In essence, I disagree with Sobek completely.
 
I'm still thinking that Sobek has something wrong with this rig.

You had these exact issues in the MP BETA -- but other people had similar texturing issues, albeit I don't recall ANY physics issues like you describe -- nevertheless I assumed it was just the game on your particular hardware setup.

But then the SP Demo on your righ has AI issues, texturing issues, and physics issues that essentially nobody else has? And now the full game has the exact same issues? Issues that you've seen since MP Beta that really nobody else is seeing?

I tihnk it's a floating point math error IMO. Physics and enemy AI are all driven from probabilities and statistics, and need a lot of floating point math. If you get some retardedly goofy rounding error that should be somewhere between 0->0.5 and instead get 1.3382, then something's going to go nuts.

I'm playing at hard, and I have zero issues with enemies a kilometer away shooting me, hell people 300m away quite often don't see me unless I'm being a jackass and bouncing around in strength mode. Hell, even at 200m the APC's can't always direct-hit me (although splash damage is usually enough to hurt pretty bad)

And I've never experienced ANY physics issues like you describe. I've walked on barrels, walked on tanks, trucks, buildings (both intact and crushed), fallen trees, rocks that I've thrown into water, dead bodies, boats that are washed ashore... The only physics glitch I've seen is the slo-mo dying bodies when you have a really huge explosion a long ways away, and an occasional dead body that's still standing or is sprawled in some very unlikely way.

And texturing issues? At all-high settings, with AA, at 1680x1050 on a 24-pipe G71 512mb AGP video card, I don't get any placeholder textures at all. Never. Not once. I've had some pretty rotten performance while low-LOD textures get swapped for higher rez ones when I'm very obviously over-stressing the system, but that's it. And if I play with graphics settings that are within my rig's abilities, then I don't even get the low-LOD texture issues.

I don't know what to say man, something's up with your system. Rather than teling us (and believing) that your OC is 100% stable, try playing it with stock clocks on all of your CPU, RAM and Video components. If that doesn't clear it up, then one bad cap and one bad coil may not have been the extent of your motherboard damage afterall.
 
AI : Ridiculous and stupid, simultaneously. Played on Medium, they could easily spot me at roughly 800-900m distance instantly, and fire with 100% precision (ie; precise enough to drain 60% of my armor on the first hit while in armor mode at 100% power).

There is something very wrong with your game files or you have some computer problems because you are saying that you are playing on medium difficulty and a hit doesn´t drain 60% of the armor when playing on medium and they don´t spot you from 800-900meters.
Ridicoulus and stupid AI?:LOL:

Many times I could fool entire hordes of enemies on a rooftop by simply standing underneath them. They go from shooting wildly everywhere I run to screaming "Where is he?!" "I don't see him!", or just plain screaming (like those crazy nanosuit guys). The list goes on.

Didn´t even happen on the demo and does not happen on the full game when I´m playing, maybe it occures very seldom or there´s something wrong with you computer or your game files?

Visuals : I'm not going to pretend like the visual problems I experienced are blanket-standard for everyone, they aren't and I understand that. But playing on my now-upgraded system (2900xt Crossfire, latest Crysis Hotfix drivers, 4gb of ram and a 4600+ X2 @ 2.88ghz), I saw plenty of crappy placeholder textures (you know, the ones that say "Placeholder Texture" or whatever). Just about every fire or hanging light lightsource flickered like crazy, and there were silly random 'slowdowns' where for no reason, I'd see 10fps for a good 5 seconds or so, with absolutely no change on system load, that suddenly cleared up. Didn't make for much fun during intense battles (lowering settings didn't have much of an impact there).

You seem to have some issues there with your computer especially since lowering settings didn´t have much impact on the framerate.

Physics : Utterly. Fucking. Borked. Touch a wreckage - fly away and die. Touch a vehicle that's not even moving - fly away and die. Get hit by a piece of debris the size of your fist that's barely even moving (or that's spinning around like a damn spintop on the ground) - fly away and die. I even picked up a stick off the ground at one stage while fighting (was going for the SMG ammo), and as the animation brought it in closer to my body, what should happen? That's right, it sent me flying off and dying. Interestingly, while I lay there dead on the ground awaiting a reload, the 'hands holding a stick' animation was still on my screen... Got to love that.

Sometimes the physics can be a little bit strange when you have very low framerate otherwise the physics is amazing IMO:D.

Sound : Surprisingly good - When the music doesn't magically increase in volume tenfold and drown out any talking whatsoever. Had to turn it down to 25% or so to be able to hear people during 'intense' scenes, though conversely this made the music have far less impact during the times it was needed (intense battles). Loved the gun sounds, loved the ambience.

That´s funny, I actually I turned up the volume for the music to the highest volume because I love the music and I´m still able to hear all voices even on intense battles but I guess that has to do with the general Windows sound settings.

The Nanosuit : You call it balanced, I call it stupid. Power levels are ridiculously short and don't do much to help in the thick of things.

Then you are using it the wrong way.:smile:

It doesn't seem fun to me to have switch between MAXIMUM ARMOR and MAXIMUM SPEED and CLOAK ENGAGED every 3 seconds because you're getting shot to shit, trying to hide and trying to run to a safe spot while the stupid thing runs out of gas within moments. Also, why is it that moving / running while cloaked affects its power levels? If I use Maximum Strength and run, it doesn't affect power levels (presumably because the suit isn't really assisting my running much for that), nor does it affect the power if I run while set to Maximum Armor... But when set to Cloak, for some magical reason it feels the need to waste power when I run (again, unassisted) while cloaked. Does the cloak add 50kg to my weight or something? Who knows.

It´s so to balance the gameplay, otherwise you would have like two minutes two run past all your enemies. Maybe sound good for you, but I prefer balanced gameplay.

I could go on. Look, I totally understand that any of these things I've mentioned could be chalked up to something I did wrong or didn't notice (well, except for a few), but regardless, it made the game pretty much awfull for me to play. Little things... Like why do we have to watch the same boring 2 minute long intro that was IN THE DEMO in the full game again?

It´s just once, then you can press the button "space" ( the wide button on the keyboard) to escape the intro movie when starting a new game.

What a disappointing game... Just, wow. The highlight of the experience was uninstalling it. Could go on for pages about the problems and stupidity found in this game, but I'll just leave it at 'disappointing'.

That´s very sad that the game turned out so for you.:cry:
I would say that you are missing one of the best games ever made, respect to Crytek. :respect: :D
 
Last edited by a moderator:
I'm still thinking that Sobek has something wrong with this rig.

You had these exact issues in the MP BETA -- but other people had similar texturing issues, albeit I don't recall ANY physics issues like you describe -- nevertheless I assumed it was just the game on your particular hardware setup.

But then the SP Demo on your righ has AI issues, texturing issues, and physics issues that essentially nobody else has? And now the full game has the exact same issues? Issues that you've seen since MP Beta that really nobody else is seeing?

I tihnk it's a floating point math error IMO. Physics and enemy AI are all driven from probabilities and statistics, and need a lot of floating point math. If you get some retardedly goofy rounding error that should be somewhere between 0->0.5 and instead get 1.3382, then something's going to go nuts.

I'm playing at hard, and I have zero issues with enemies a kilometer away shooting me, hell people 300m away quite often don't see me unless I'm being a jackass and bouncing around in strength mode. Hell, even at 200m the APC's can't always direct-hit me (although splash damage is usually enough to hurt pretty bad)

And I've never experienced ANY physics issues like you describe. I've walked on barrels, walked on tanks, trucks, buildings (both intact and crushed), fallen trees, rocks that I've thrown into water, dead bodies, boats that are washed ashore... The only physics glitch I've seen is the slo-mo dying bodies when you have a really huge explosion a long ways away, and an occasional dead body that's still standing or is sprawled in some very unlikely way.

And texturing issues? At all-high settings, with AA, at 1680x1050 on a 24-pipe G71 512mb AGP video card, I don't get any placeholder textures at all. Never. Not once. I've had some pretty rotten performance while low-LOD textures get swapped for higher rez ones when I'm very obviously over-stressing the system, but that's it. And if I play with graphics settings that are within my rig's abilities, then I don't even get the low-LOD texture issues.

I don't know what to say man, something's up with your system. Rather than teling us (and believing) that your OC is 100% stable, try playing it with stock clocks on all of your CPU, RAM and Video components. If that doesn't clear it up, then one bad cap and one bad coil may not have been the extent of your motherboard damage afterall.

Indeed.

I finished the full game this weekend. My opinion: astonishing game which should receive the GotY award without any doubt. Yes, it has some bugs, but compared to any other FPS out there it's much better even with bugs. The gameplay was excellent, the visuals superb, great music, and never before seen environments.

In essence, I disagree with Sobek completely.

I completly agree with you Sonix.

I am still waiting for an official SLI patch... Nothing yet?

A patch will be out this week and hopefully it will help you to get better SLI performance.
 
Last edited by a moderator:
More random shite than I can be bothered to read, to be honest.

Wow. You must have the most messed up computer ever, over heating, not seated properly, drool on the components etc. Or your drivers are too old, or installed improperly. Or you downloaded a haxed copy of the game and some script kiddie somewhere is laughing his ass off at you cos he knows it was borked.

I got the game on Friday 16th morning, and played through the first level (ie, the demo) on the Friday night. Everything on HIGH (no AA). No AI problems (bar the occasional not caring that the guy next to them just died (but I can live with that)), no physics problems, no graphic errors.

On the Saturday I booted up game again at about 3pm, and played constantly (well, 1 hour for food) until 6.30am on Sunday. No AI issues, no graphical issues, no sound issues, no real physics issues (one time a door of a humvee bounced all the way down the tank valley).

In short, I played the full game without ANY issues whatsoever. I know there are a couple of bugs, my housemate fell through the carrier deck a couple of times, but hes using a hacked Cvar config, so Im attributing that to that.

I have a 8800GTX, a 3ghz E6600 core duo, and 2GB ram. Played mainly on a 30" Dell at 2560x1600 and reduced to 1920x1200 during intense bits.

I also have to claim my love for this game. Not only is it the only game I've ever finished at one sitting (for the main part) its only like 1 of 3 or 4 games Ive ever finished (Quake2 and Deus Ex and possibly another). Im a avid gamer, played nearly every big name game ever on PC. But they all lack a certain something that makes me give up. Crysis kept me hooked until the end. Very very awesome.
 
The biggest gameplay bugs I ran across while playing the game on Delta were occasional (rather rare) times when I'd die from some object in the game touching me. It's as if it was thrown at me and caused damage, but I was just walking past and bumped into it. I accepted it as a quirk. Considering how complex games are these days, this little bug isn't something that really bothers me much.

BTW, I really liked flying the VTOL. Make that flight model a bit more complex and they could make a game out of it. :)
 
Last edited by a moderator:
I have been crushed by a few random physics objects just laying around as well. It has happened a few times trying to crawl over the mess scatered around the exits of the dig site buliding on Relic after the cutscene there, and once by a destroyed machinegun nest.
 
Well, then maybe Sobek isn't completely insane. I never experienced that, and I really hadn't heard of it either -- but I also didn't play on Delta :(

It still doesn't sound like some normal occurance, and that definitely doesn't explain the AI seeing you at 1km nor does it explain the abudance (or even, existance) of placeholder textures. I still think something is wrong with the rig if it's as bad as he lets on...

I'm gonna have to go home tonight, whip out the game on Delta, and start TRYING to make something kill me. I assume it's because of badly calculated collision model, so it can't be impossible to replicate. But somehow, I've yet to do anything like that on my own :(

Oh, and about the VTOL -- I found that damned thing to be STUPIDLY slow. Maybe it's my rig? I dunno, it just didn't seem like it had anything like the umph I would've expected. It almost felt like the 2dr pickup truck went faster...
 
I can only remember one time where the physics system got the better of me. I'd somehow gotten my jeep stuck on a piece of wood, and when I tried to remove it the game shot me off into space. It was actually kinda fun!

And I liked flying the VTOL as well. The controls were much simpler than in a game like Battlefield 2142, which allowed me to actually stay alive. Sure wish that afterburner had more effect, though.
 
Well, then maybe Sobek isn't completely insane.

Insane? Heh, I'm simply telling you guys exactly what happened when I played. And since when did an unstable PC (which I don't have) cause physics to get all stupid in a game? ;)

The visual problems (placeholder textures and flickering lights from fires and hanging lamps) are, as I mentioned, almost certainly because of the dodgy hotfix Catalyst drivers I was using. This was confirmed for me last night when I installed the official 7.11's (which don't include the fixes from the hotfix) and everything was perfect... No flashy lighting, no placeholders, but far worse performance.

It still doesn't sound like some normal occurance, and that definitely doesn't explain the AI seeing you at 1km nor does it explain the abudance (or even, existance) of placeholder textures. I still think something is wrong with the rig if it's as bad as he lets on...

Again, somehow my system being unstable would magically allow the AI to see further and shoot more precisely? :???:

Oh, and about the VTOL -- I found that damned thing to be STUPIDLY slow. Maybe it's my rig? I dunno, it just didn't seem like it had anything like the umph I would've expected. It almost felt like the 2dr pickup truck went faster...

That was pretty much the bulk of the problem.. that it was too slow. I remember the person instructing you on flying it telling you to stick low because you're overloaded and you could do some damage if you go too high, but that never seemed to affect things. Strangely, going higher than about 10m off the ground made the VTOL start smoking, quite strongly too... But it was definitely slow. Ended up playing catchup for a long while as the friendly VTOLS just sped off. Also, flying out over the ocean with 15 of those flyers after you was hell, just had to keep rolling to avoid their fire and make it without exploding.
 
AI seeing and shooting at 1km distance is pure rubbish if anyone has said that. That since the AI doesnt engage in more than ~100m +/-some meters distance. I smell BS somwhere!

It is all in the cvars dammit!

Though this reminds me of the same Far Cry BS of AI shooting from 400m+ distance.... all lies of course since at default it is 55-80m (hell the enemies LOD out at that distance to meaning they are not rendered in Far Cry default)!!!
 
The level where you first get the Precision Rifle. Standing up there uncloaked, I was shot at many times by someone I could barely see down at the encampment at the bottom of the mountain (near the waterfall off to the right). Could've been a glitch, but it happened on two seperate reloads of that same point. Other areas, AI have shot at me from ridiculously far distances (not 1km, but extreme range, to the point where they're nothing but specs on my screen).

I notice this kind of thing happens a lot with AI that are in particular places. Like at a base at the top of a large mountain... They seem to spot you far easier than anyone else. Can AI 'distance' be configured manually via the editor? (ie; per AI or per groups of AI). Perhaps some are configured to be 'better' than others for the sake of creating a situation based on what the player might or might not do at some point?
 
i can see from a technological point of vew why a cloak would use more power while moving but to switch off because you pressed a trigger thats a bit daft

ps: you can change the time it lasts in the diff_***.cfg files in game\config

Sobek;1098731Can AI 'distance' be configured manually via the editor? (ie; per AI or per groups of AI). [/QUOTE said:
same files as you alter the cloak time

from diff_easy.cfg

-- AI Detection speed
ai_SOMSpeedRelaxed = 1.2
ai_SOMSpeedCombat = 0.3

-- Alive time
ai_RODAliveTime = 5.0
ai_RODMoveInc = 1.3
ai_RODStanceInc = 1.0
ai_RODDirInc = 1.0
ai_RODAmbientFireInc = 2.0
ai_RODKillZoneInc = -2.0

-- AI fire reaction time
ai_RODReactionTime = 0.2
ai_RODReactionDistInc = 0.1
ai_RODReactionLeanInc = 0.2
ai_RODReactionDirInc = 1.0

-- Cover fire time modifier (cover fire time specified in weapon)
ai_RODCoverFireTimeMod = 1.0

-- ROD ranges - percents of attackRange AI property
g_godMode = 1
i_unlimitedammo = 1

ai_RODKillRangeMod = 0.2
ai_RODCombatRangeMod = 0.6

-- Ambient fire, enemies not in the quota cannot hit the player.
ai_AmbientFireUpdateInterval = 0.5
ai_AmbientFireQuota = 2
 
Might reinstall it once more, along with every single driver I possibly can (cleaned, naturally). I originally played the stock game without so much as looking into the config folder, let alone editing anything, and no cheats either... But you never know, I'll check those variables out tonight and see if everything is as it should be.
 
AI : Ridiculous and stupid, simultaneously. Played on Medium, they could easily spot me at roughly 800-900m distance instantly, and fire with 100% precision (ie; precise enough to drain 60% of my armor on the first hit while in armor mode at 100% power).

That sounds a lot like Far Cry :p I never liked the Far Cry AI because you could be hiding a quarter mile (or however far it was... decently far to say) away in thick cover across a lagoon and some goon would spot you and then SHOOT you :rolleyes: The AI may be hard, but I never found this to be very good. To each their own. And while I am sure the AI in general isn't borked in Crysis, there are a TON of really funny broken AI moments on YouTube :LOL:
 
Although the whole 'Far Cry AI can see insanely well' theory was debunked to some extent, it really does seem like they're not really that great to begin with, but once they see you, they suddenly have this incredible aim and ability to track you and fire with the utmost precision. I mean... I was only playing on Medium and from those kinds of distances I was getting nearly my entire armor shut off in the first hit. Of course it only takes 5 seconds to duck and let it regenerate, but gets annoying when it constantly happens... You think you're alone, then suddenly wham! Bullet to the head, and who knows where it came from.
 
Yeah the Far Cry AI had some rough spots, but the AI was very good. And hiding behind vegetation did hide you for real. The soldiers would lose track BUT they would spray shot against the last spot they saw you. They would still continue to search though for a while.

How can they know you are behind that bush? AI reacts to noise amounts you make, movements, etc. So I would mostly chalk it up to players not really thinking about what is going on and how much noise they are doing or that standing in open land a soldier 100m ahead could easily see your red shining shirt after 5sec!

Hey dont believe me? Use the editor and enable graphical view of the AI view "rays" aswell as debugging for AI.... I rest my case! :p

The game had a noise o' meter to!

at one point i was getting shot by a soldier that was under the ground

I did a cvarc hange that made me just walk up like on invisble stairs up to the sky. Hell even the AI started the marsch towards the heavens. It was funny until I noticed I couldn't quit the game... blasphemy...
 
Last edited by a moderator:
Although the whole 'Far Cry AI can see insanely well' theory was debunked to some extent, it really does seem like they're not really that great to begin with, but once they see you, they suddenly have this incredible aim and ability to track you and fire with the utmost precision. I mean... I was only playing on Medium and from those kinds of distances I was getting nearly my entire armor shut off in the first hit. Of course it only takes 5 seconds to duck and let it regenerate, but gets annoying when it constantly happens... You think you're alone, then suddenly wham! Bullet to the head, and who knows where it came from.

Thats pretty wierd. I've only played the demo (many times) but I use the fact that the AI can't see through underbrush or shoot you at a distance well as a regular tactic. And its never failed yet!
 
Back
Top