AI : Ridiculous and stupid, simultaneously. Played on Medium, they could easily spot me at roughly 800-900m distance
instantly, and fire with 100% precision (ie; precise enough to drain 60% of my armor on the first hit while in armor mode at 100% power). Teammate AI was quite stupid, often becoming stuck behind, on, or even IN objects... Yes in. 3 times in a row on the part where you have to keep Prophet from getting a little too chilly, he decided to run up to a burning wreckage (whilst screaming "YOU GOTTA GET ME TO A HEAT SOURCE, I'M FREEZING!" in a severely annoying tone), only to stand about 3ft outside of the heat radius. Ok... I'll move then. No good, he just follows me, so back to the heat source we go. Nada, he's still just standing outside of the radius, screaming for help because he's freezing his ass off, only to hit 0% and cark it. Reload, same shit again. This is something I constantly saw throughout the game; AI that just couldn't cut it, getting stuck or just running in circles or backtracking or shooting at walls. And don't give me that "It's a big game world, they do good for the stuff they have to deal with!" crap. If I took a HL2 map, put some AI in and then just quadrupled the size of the map, and they still ran around in it fine... Does that somehow make them really awesome for being able to 'deal' with such a large play area? Don't think so. It also seems that AI in this game has a lot of trouble with the ol' Z axis. Many times I could fool entire hordes of enemies on a rooftop by simply standing underneath them. They go from shooting wildly everywhere I run to screaming "Where is he?!" "I don't see him!", or just plain screaming (like those crazy nanosuit guys). The list goes on.
Vehicles : Give me a break. Whacky outside views that bob and sway more than any other game, controls that are either under or over responsive, depending on when you need it to be one or the other. That VTOL mission? Pure shit. You fly 500m off to the right of the tornados, skimming between the expanding ice wall and a valley mountain, but
somehow the tornados still affect you and send you plummeting to the valley floor. Reloaded 6 times in total there, trying varying heights and angles, rolls and thrusts, but nothing helped. The 7th time when I did get through it was by some miracle... I got pulled down to the ground, skimmed it and nearly died, but then managed to pull out practically vertical and wrangle my way out of the valley (only to be killed by the 6 or so flyers right around the next corner). What's most stupid about that whole part? Your two VTOL friendlies just fly through the tornados like they weren't even there... Right, that works. Boats are nice though!
Visuals : I'm not going to pretend like the visual problems I experienced are blanket-standard for everyone, they aren't and I understand that. But playing on my now-upgraded system (2900xt Crossfire, latest Crysis Hotfix drivers, 4gb of ram and a 4600+ X2 @ 2.88ghz), I saw plenty of crappy placeholder textures (you know, the ones that say "Placeholder Texture" or whatever). Just about every fire or hanging light lightsource flickered like crazy, and there were silly random 'slowdowns' where for no reason, I'd see 10fps for a good 5 seconds or so, with absolutely no change on system load, that suddenly cleared up. Didn't make for much fun during intense battles (lowering settings didn't have much of an impact there).
Physics : Utterly. Fucking. Borked. Touch a wreckage - fly away and die. Touch a vehicle that's not even moving - fly away and die. Get hit by a piece of debris the size of your fist that's barely even moving (or that's spinning around like a damn spintop on the ground) - fly away and die. I even picked up a stick off the ground at one stage while fighting (was going for the SMG ammo), and as the animation brought it in closer to my body, what should happen? That's right, it sent me flying off and dying. Interestingly, while I lay there dead on the ground awaiting a reload, the 'hands holding a stick' animation was still on my screen... Got to love that.
Sound : Surprisingly good - When the music doesn't magically increase in volume tenfold and drown out any talking whatsoever. Had to turn it down to 25% or so to be able to hear people during 'intense' scenes, though conversely this made the music have far less impact during the times it was needed (intense battles). Loved the gun sounds, loved the ambience.
The Nanosuit : You call it balanced, I call it stupid. Power levels are ridiculously short and don't do much to help in the thick of things. It doesn't seem fun to me to have switch between MAXIMUM ARMOR and MAXIMUM SPEED and CLOAK ENGAGED every 3 seconds because you're getting shot to shit, trying to hide and trying to run to a safe spot while the stupid thing runs out of gas within moments. Also, why is it that moving / running while cloaked affects its power levels? If I use Maximum Strength and run, it doesn't affect power levels (presumably because the suit isn't really assisting my running much for that), nor does it affect the power if I run while set to Maximum Armor... But when set to Cloak, for some magical reason it feels the need to waste power when I run (again, unassisted) while cloaked. Does the cloak add 50kg to my weight or something? Who knows.
I could go on. Look, I totally understand that any of these things I've mentioned could be chalked up to something I did wrong or didn't notice (well, except for a few), but regardless, it made the game pretty much awfull for me to play. Little things... Like why do we have to watch the same boring 2 minute long intro that was IN THE DEMO in the full game again? And it really surprised (and saddened me) that they didn't even do ANYTHING with the intro of the game. Just the same demo level again, nothing changed at all... I wish they'd followed that Master Script and had a proper intro like planned. Playing the demo AGAIN was not fun at all.
What did I like? I liked the first half of the game, the solo runnings that gave me a chance to take some time out to admire things and plan my moves. To perch up on a cliff and p- No wait, the enemies have once again seen me from a mile away and started shooting with pinpoint accuracy... But anyway. The first half was much more fun, it was a real "Do it as you see fit" atmosphere that really let you stretch your legs. During that part, I really did feel like reloading occasionally to see how I could do things differently. The leadup to the alien reveal was also much nicer than actually meeting them (those levels inside the ship were just awfull, it felt like I was playing Star Trek Elite Force, but in a bad way). Psycho was fantastic, just an excellent supporting character in every way. I didn't really care for Rosenthall or Black-haired-big-tits-whatshername either, seems they were really just there for you to stare at some TnA, which would be allright in a lesser game that actually needed it.
So yeah, plenty of stupid AI and Teammate AI, dodgy vehicle sections that were no fun at all, boring and repetitive alien ship sequences, buggy visuals and some of the worst physics I've ever seen. I liked a lot of things in it, but all of the negatives just ruined it for me.
Why the hell did you buy it, Sobek? You complained about hating the demo and you hated the mp beta.
Same reason I buy any other game, for the experience. I didn't build a PC to play around in Wordpad, I built it for games. Sure, the Beta was a complete mess for me, but the demo showed some great promise and I can't pass up a good Sci Fi story, plus it's 'the game' at the moment. It was also the perfect opportunity to test out my new Crossfire setup, even though it still ran terrible (definitely made it playable though where before my single 2900xt was choking quite a bit on highest).
The Parallax Mapping was absolutely gorgeous in some areas... I really stopped to 'wow' at that a lot of times. Especially where you have little streams that meet the beach and there's a collection of pebbles and rocks around the exit, intertwined with reeds and such... Very beautifull bits. The chromatic abberation made such scenes even nicer to look at. I also absolutely loved playing hide-n-seek in that banana tree field with the group of AI from the village. Sitting there cloaked watching them check around the field was very satisfying... Especially when I made my way up behind them and threw them out over the trees. That was really fun
*edit* Ahahaha, I remember this really funny bug where at the part where you're defending some AA units from that massive walker that's coming down the valley to you (the part with Strickland), the walker just shot up into the air, spun around in circles then stretched all over the sky like some kind of broken Oblivion ragdoll or something, before falling halfway into the ground then 'resetting' back to how it should be. That just made me laugh