Crysis full game

I skipped a significant portion of this level just to see what happened... I hopped out of the tank probably 60 seconds into the level, and never really went back. Sure, it was a bit rough at the beginning trying to find cover, but once I did, the rest wasn't that hard. I blew up a tank with a RL, then killed some baddies, stole their RL's, blew up more tanks, all at my general leisure. The only tricky part was the helicopter that follows you around, and just like someone else said, I took it down "the old fashioned way".

My first run through I thought I HAD to be in a tank, and so I was getting frustrated because I kept getting my ass handed to me. But once I realized the tank wasn't necessary, I had a much better go at it. I went back and reloaded the VERY end of that level and then walked backwards into the map just to see... I left at least eight enemy tanks still running and shooting, and left at least a dozen individual baddies alive too.

I think it's a lot more freeform than you gave it credit for -- and that's not an insult, because I too made a bit of assumption at the beginning of that level. Get out, run around, it's certainly tough but it wasn't that bad. I actually enjoyed it enough (because of the open terrain) that I've gone back and played that level a few different times to see if I can clear it out entirely without any tank assistance at all.

Possibly, I've been thinking back on it and I could have tackled it differently. It just seemed to me that at least on the Hard difficultly setting that the actual difficultly of the game made a very significant jump here. Some of it came from the hidden mines in various places that I had the worst of luck finding (I swear I've found every mine trap!). Also, I was playing that at around 1AM and had been playing Crysis pretty much all day long, to much of a great thing can be to much and that's possibly the case here.

As for my progress now, I just entered the frozen forest. The ship was interesting for sure, I thought they handled the zero gravity amazingly well. That entire section (cave then the ship) reminded a ton of Half Life 2: EP2's cave part and then of course the ship of how I wish Prey was. I had great fun, and fighting the things in there was awesome.

Taking a slight break now to eat, then going to jump back in!
 
Possibly, I've been thinking back on it and I could have tackled it differently. It just seemed to me that at least on the Hard difficultly setting that the actual difficultly of the game made a very significant jump here. Some of it came from the hidden mines in various places that I had the worst of luck finding (I swear I've found every mine trap!). Also, I was playing that at around 1AM and had been playing Crysis pretty much all day long, to much of a great thing can be to much and that's possibly the case here.
I too was playing at the "hard" difficulty setting, and I found it pretty stout at first -- mostly because I kept getting utterly pwnz0red in my panzer. But as soon as I jumped out and did my own thing, it became much easier for me.

I believe a lot of the difficulty of the rest of the game can be partially offset by the suit's abilities. This is the first level where you weren't able to use your suit to your own benefit -- at least not immediately. You'll find another, quite similar level later in the game that makes you even more dependant on the vehicle.

I guess it ultimately becomes a limitation of the whole game ;)
 
Anyone with a quadcore seeing the 3rd and 4th CPUs utilized? I know Crytek (and an Intel press release snicker) had noted it would use a quadcore, but various reports as well as those from users seem to indicate that it is dual core optimized.
 
My Q6600 doesn't really see that much load here. I would say a dual core is what the game would be optimal on. SupCom has been the only game to really push my quad hard (and only in the most extreme scenarios).
 
Anyone with a quadcore seeing the 3rd and 4th CPUs utilized? I know Crytek (and an Intel press release snicker) had noted it would use a quadcore, but various reports as well as those from users seem to indicate that it is dual core optimized.

When the problems have been fixed then those with Quad-core should expect a nice perfomance boost. So far though it doesn't even seem to utilize dual-cores efficient. I dont call top 60% CPU usage good when other games use far more even non-dual core supporting games (AMD optimizer).
 
But is the game very CPU limited? I just found it interesting that Crytek and Intel, in seprate comments, said Crysis would run best with a quadcore, and was surprised it didn't utilize such, and from reports doesn't seem to even push a dual core past the point of needing more cores.
 
In some situations , yes . In this timedemo for example , with the Crysis Benchmarking Tool
Is in high , without AA , in one 8800GT


HARBOR auto-test
-CPU@2.13ghz sin OC-
(GPU@default//GPU@770/1890/1900):


-CPU@3.4Ghz-
(GPU@default//GPU@770/1890/1900):
1680x1050 (GPU@default//GPU@770/1890/1900):
 
What a disappointing game... Just, wow. The highlight of the experience was uninstalling it. Could go on for pages about the problems and stupidity found in this game, but I'll just leave it at 'disappointing'.
 
What a disappointing game... Just, wow. The highlight of the experience was uninstalling it. Could go on for pages about the problems and stupidity found in this game, but I'll just leave it at 'disappointing'.

Explain? You can't say that without explanation. I will admit the last half is not even close to the first half, but a "highlight of the experience was uninstalling it" seems like you had more issues with it than that.
 
Why the hell did you buy it, Sobek? You complained about hating the demo and you hated the mp beta.
 
AI : Ridiculous and stupid, simultaneously. Played on Medium, they could easily spot me at roughly 800-900m distance instantly, and fire with 100% precision (ie; precise enough to drain 60% of my armor on the first hit while in armor mode at 100% power). Teammate AI was quite stupid, often becoming stuck behind, on, or even IN objects... Yes in. 3 times in a row on the part where you have to keep Prophet from getting a little too chilly, he decided to run up to a burning wreckage (whilst screaming "YOU GOTTA GET ME TO A HEAT SOURCE, I'M FREEZING!" in a severely annoying tone), only to stand about 3ft outside of the heat radius. Ok... I'll move then. No good, he just follows me, so back to the heat source we go. Nada, he's still just standing outside of the radius, screaming for help because he's freezing his ass off, only to hit 0% and cark it. Reload, same shit again. This is something I constantly saw throughout the game; AI that just couldn't cut it, getting stuck or just running in circles or backtracking or shooting at walls. And don't give me that "It's a big game world, they do good for the stuff they have to deal with!" crap. If I took a HL2 map, put some AI in and then just quadrupled the size of the map, and they still ran around in it fine... Does that somehow make them really awesome for being able to 'deal' with such a large play area? Don't think so. It also seems that AI in this game has a lot of trouble with the ol' Z axis. Many times I could fool entire hordes of enemies on a rooftop by simply standing underneath them. They go from shooting wildly everywhere I run to screaming "Where is he?!" "I don't see him!", or just plain screaming (like those crazy nanosuit guys). The list goes on.

Vehicles : Give me a break. Whacky outside views that bob and sway more than any other game, controls that are either under or over responsive, depending on when you need it to be one or the other. That VTOL mission? Pure shit. You fly 500m off to the right of the tornados, skimming between the expanding ice wall and a valley mountain, but somehow the tornados still affect you and send you plummeting to the valley floor. Reloaded 6 times in total there, trying varying heights and angles, rolls and thrusts, but nothing helped. The 7th time when I did get through it was by some miracle... I got pulled down to the ground, skimmed it and nearly died, but then managed to pull out practically vertical and wrangle my way out of the valley (only to be killed by the 6 or so flyers right around the next corner). What's most stupid about that whole part? Your two VTOL friendlies just fly through the tornados like they weren't even there... Right, that works. Boats are nice though!

Visuals : I'm not going to pretend like the visual problems I experienced are blanket-standard for everyone, they aren't and I understand that. But playing on my now-upgraded system (2900xt Crossfire, latest Crysis Hotfix drivers, 4gb of ram and a 4600+ X2 @ 2.88ghz), I saw plenty of crappy placeholder textures (you know, the ones that say "Placeholder Texture" or whatever). Just about every fire or hanging light lightsource flickered like crazy, and there were silly random 'slowdowns' where for no reason, I'd see 10fps for a good 5 seconds or so, with absolutely no change on system load, that suddenly cleared up. Didn't make for much fun during intense battles (lowering settings didn't have much of an impact there).

Physics : Utterly. Fucking. Borked. Touch a wreckage - fly away and die. Touch a vehicle that's not even moving - fly away and die. Get hit by a piece of debris the size of your fist that's barely even moving (or that's spinning around like a damn spintop on the ground) - fly away and die. I even picked up a stick off the ground at one stage while fighting (was going for the SMG ammo), and as the animation brought it in closer to my body, what should happen? That's right, it sent me flying off and dying. Interestingly, while I lay there dead on the ground awaiting a reload, the 'hands holding a stick' animation was still on my screen... Got to love that.

Sound : Surprisingly good - When the music doesn't magically increase in volume tenfold and drown out any talking whatsoever. Had to turn it down to 25% or so to be able to hear people during 'intense' scenes, though conversely this made the music have far less impact during the times it was needed (intense battles). Loved the gun sounds, loved the ambience.

The Nanosuit : You call it balanced, I call it stupid. Power levels are ridiculously short and don't do much to help in the thick of things. It doesn't seem fun to me to have switch between MAXIMUM ARMOR and MAXIMUM SPEED and CLOAK ENGAGED every 3 seconds because you're getting shot to shit, trying to hide and trying to run to a safe spot while the stupid thing runs out of gas within moments. Also, why is it that moving / running while cloaked affects its power levels? If I use Maximum Strength and run, it doesn't affect power levels (presumably because the suit isn't really assisting my running much for that), nor does it affect the power if I run while set to Maximum Armor... But when set to Cloak, for some magical reason it feels the need to waste power when I run (again, unassisted) while cloaked. Does the cloak add 50kg to my weight or something? Who knows.

I could go on. Look, I totally understand that any of these things I've mentioned could be chalked up to something I did wrong or didn't notice (well, except for a few), but regardless, it made the game pretty much awfull for me to play. Little things... Like why do we have to watch the same boring 2 minute long intro that was IN THE DEMO in the full game again? And it really surprised (and saddened me) that they didn't even do ANYTHING with the intro of the game. Just the same demo level again, nothing changed at all... I wish they'd followed that Master Script and had a proper intro like planned. Playing the demo AGAIN was not fun at all.

What did I like? I liked the first half of the game, the solo runnings that gave me a chance to take some time out to admire things and plan my moves. To perch up on a cliff and p- No wait, the enemies have once again seen me from a mile away and started shooting with pinpoint accuracy... But anyway. The first half was much more fun, it was a real "Do it as you see fit" atmosphere that really let you stretch your legs. During that part, I really did feel like reloading occasionally to see how I could do things differently. The leadup to the alien reveal was also much nicer than actually meeting them (those levels inside the ship were just awfull, it felt like I was playing Star Trek Elite Force, but in a bad way). Psycho was fantastic, just an excellent supporting character in every way. I didn't really care for Rosenthall or Black-haired-big-tits-whatshername either, seems they were really just there for you to stare at some TnA, which would be allright in a lesser game that actually needed it.

So yeah, plenty of stupid AI and Teammate AI, dodgy vehicle sections that were no fun at all, boring and repetitive alien ship sequences, buggy visuals and some of the worst physics I've ever seen. I liked a lot of things in it, but all of the negatives just ruined it for me.

Why the hell did you buy it, Sobek? You complained about hating the demo and you hated the mp beta.

Same reason I buy any other game, for the experience. I didn't build a PC to play around in Wordpad, I built it for games. Sure, the Beta was a complete mess for me, but the demo showed some great promise and I can't pass up a good Sci Fi story, plus it's 'the game' at the moment. It was also the perfect opportunity to test out my new Crossfire setup, even though it still ran terrible (definitely made it playable though where before my single 2900xt was choking quite a bit on highest).

The Parallax Mapping was absolutely gorgeous in some areas... I really stopped to 'wow' at that a lot of times. Especially where you have little streams that meet the beach and there's a collection of pebbles and rocks around the exit, intertwined with reeds and such... Very beautifull bits. The chromatic abberation made such scenes even nicer to look at. I also absolutely loved playing hide-n-seek in that banana tree field with the group of AI from the village. Sitting there cloaked watching them check around the field was very satisfying... Especially when I made my way up behind them and threw them out over the trees. That was really fun :)

*edit* Ahahaha, I remember this really funny bug where at the part where you're defending some AA units from that massive walker that's coming down the valley to you (the part with Strickland), the walker just shot up into the air, spun around in circles then stretched all over the sky like some kind of broken Oblivion ragdoll or something, before falling halfway into the ground then 'resetting' back to how it should be. That just made me laugh
 
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Wow. Yeah... you're pretty clueless on how to use the Nanosuit. If the suit reacts anything like you'd expect in cloak then its bending light, therefore making it do more work to react to you moving quickly. It's a solid mechanic in gameplay anyway, if it didn't work that way it would make the game very easy.

Besides your extremely weird technical issues (That I've heard no one else even mention) I don't know what to tell you other than the game sounds a bit to difficult for you at the setting you played. It seems like you didn't have a full understanding on how to use the nano suit to your advantage. Hard to judge your opinion otherwise, it just seems like you played the game in the completely wrong way.
 
Lol that was some a review, sadly most of it is inacurate!

I stopped at the physics part though, but I never expected you to like the game at all but that part was just sad. Let me guess, you used the nanosuit speed and ran into a tank? Otherwise it is complete and utter rubbish!

I can not share your experience at all, although the AI got some bugs still rarely seen. Physics is good atlhough some things breaks to easy when you run into it (weak material stuff though).

You shure your PC is not borked or your Crysis configuration or...? :smile:

The graphical problems may be becouse your 2900xt's are choking, change to Nvidia stuff to roll the dices again! :LOL: ;)
 
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I installed the game, I played it, that's what I got.

The physics were exactly that, broken. No, I did not speed run into a tank, it just happened. I walked against the side of a jeep at one stage that was just sitting there and it killed me. I stepped on a piece of rock that was rolling on the ground and I flew 10m and died. The physics are just dodgy, that's all. Do you mean to say that my PC is somehow broken in a way that makes the physics of this game act differently to everyone else? That's a stretch. Everything is at default too, I haven't done any tweaking to the game or anything.

Perhaps I don't have a thorough understanding of the Nanosuit, i'll accept that, though so long as I don't need to use Cloak, I seem to do just fine with it. I don't think that just because it's bending light it should waste more power while moving... Bending light is bending light, what's suddenly so stressfull about doing it while moving? Then again, we need to know what exact technology is supposedly being used to do it to make any true assumptions on why it should use more power whilst moving.

This wasn't a review, not in any goddamn way. This is what I got when I played and there's nothing more to it. I loved a LOT of things in this game, I just didn't list them here because I'm pointing out negatives... There are plenty of flaws in this game, just as there are plenty of fun moments. But when you see more things that piss you off than bring you enjoyment, how are you supposed to react? Coming from the demo I expected a bit more polish and nothing short of a solid, albeit slow, experience, but I didn't quite get this.

I don't hate this game, quite the contrary. It just needed a heck of a lot more work before being released to really shine.
 
Still something is not correct, I have yet to be killed by walking on stones, slightly touching cars and etc. Hell even trowing a piece of wood on a soldier made him fall down just for me to watch him come on his feets again. I would be chocked if that piece of wood could kill me just by me touching it!

And yeah I have run into all kinds of things both in MP and SP and only time I got killed by a still car or any other non moving objects was running into it with speed mode on.

As for the broken comment, well your CPU is overclocked, you shure it is working alright, you say you got graphical problems and then some!

I don't think that just because it's bending light it should waste more power while moving... Bending light is bending light, what's suddenly so stressfull about doing it while moving? Then again, we need to know what exact technology is supposedly being used to do it to make any true assumptions on why it should use more power whilst moving.

Now that is kinky! You shurely understand it is for gameplay reasons. All this complaints and I've yet to hear you say anything about the cloak mode and you still casting shadows when cloaked... how bout that? ;)
 
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I'll admit that physics oddities didn't occur every single time I touched such objects, but frequently enough for me to take notice and get very annoyed. Sometimes I'd be walking along (not running, just walking) and suddenly lose 60% of my armor, only to spin around and find the only thing nearby is a jeep that I just brushed against... Sitting totally still. On the carrier, when I killed Big McEndBoss and lots of chunks started flying around, I walked over a large piece of alien debris on the ground that was jittering slightly and it just threw me across the deck, killing me instantly. After I reloaded the save the same piece of debris landed in front of me a second time, though I barely touched it it still drained my armor quite significantly.

My overclock did cause some problems with the beta, and underclocking helped, though in the end it turned out it was a problem with my mainboard (a bad cap and a bad coil, the voltages weren't holding steady and the game obviously pushed things too far). Now I've got a new motherboard, new ram, a new PSU and my second videocard and everything's rock solid (memtested for 7 hours with no problems, and nothing has crashed or locked up or anything in days)... So I'm fairly sure everything's just fine in that department, I had various monitors running at one point in the game while I was testing framerate differences with various settings and never saw any drops in voltages, or extreme spikes in temperatures.

I'm fairly certain the flickering lights and placeholder textures are to be blamed on these Catalyst Hotfix drivers for Crysis (hence why I mentioned that they're definitely not common for everyone else). I plan to check out the differences the next official set with all the Crysis fixes implemented brings, since the official 7.11's don't include them and I'm limited to the hotfixes.
 
Thats alright my friend, but I cant replicate what you are experiencing. Not on either of my 2 PC's. Though there are still some rough edges in the game and it is obvious they have launched the gaem a bit to early. Stil lfor a game of this scope with all it offers I am a bit lighter on some stuff and know it will be fixed with the patch(s). Also they should expand the grab function to still hold dead bodies to act as shields... And when cloaked you cant cast a damn shadow either by light bending or nano light receptors on the suit!!! :devilish:

G'night folks!
 
For sure. Again, I don't hate this game, I'm just so frustrated with all of these things I encountered that really didn't make sense at the time. And the cloak shadows! I totally forgot about that... But I can understand that moving while cloaked would drain energy for gameplay reasons. It's just that while playing the first thing I did when that happened was ask 'Why?. If Armor + running doesn't, why does this?', so naturally it annoyed me.

Probably one of the most fun things I frequently did was to kill the gunner on a boat, and then stand on it and while the driver desperately tried to speed around and 'get away' from me, turn on strength and pound the crap out of the boat, flipping it and spinning it around... Man that poor driver sure does scream. :LOL:
 
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