More RAM is better when it's VRAM. The problem is: you can not load something to VRAM directly on PC, so you need at least twice the amount of VRAM as system RAM.
More RAM is better when it is VRAM and system RAM. It is needed and thats why you can't play many games without HDD trashing if you have 1GB of system RAM.
In the case of Oblivion the excessive amounts of VRAM used are just bad memory management, which means you have unneeded data in precious VRAM. What can I say: the Oblivion engine is kind of very slow. One example: Oblivion renders water reflection in every frame, even where is no water in vicinity, and so on
Lol, so you mean that the 1050MB of graphics data loaded is bad management?
Default it barely uses 256MB of VRAM, but since I have installed a lot of 1024x1024/2048x2048 textures and lightmaps it takes up more VRAM/RAM my friend. But it doesn't mather at all since my point was to demonstrate that when you run out of VRAM the system RAM could be used with acceptable framerate!
Neverthless you jump the gun and say that the extra ~800MB of graphics data is bad memory management... *shakes head*
It seems to me that you don't know what you're talking about.
Texture "LODs" are called mip-maps, and they're always available.
Mip-maps are lower-res version of the same texture baked into the main texture.
Right now there are lots of consoles that have much more VRAM, than most of PCs. And when I say "majority" I refer to http://www.steampowered.com/status/survey.html
I hardly doubt it is the current mainstream since many budget cards and G71 cards have 512MB to begin with (but it could be country specific). But that really doesn't matter since it is not what dictates the limits. Thats why a lot of PC games whants 512MB VRAM for highest settings, and that why there exists ingame options so that the lowest denominator don't act as a bottleneck!
,,,,
you see first LOD in 10m from you, starting from there the LODs get more and more aggressive, in 500m from you everything is rendered to a flat surface (sprite if you want to call it that). Like picture, there you see to 3km, but it's all - just a flat picture
Speculations about the distance, but of course LOD will be used and of course vegetation will turn into 2D at one point (applies for all games by the way). But being the PC platform one can always adapt the LOD to ones needs witn console variabels!
I'm talking about very simple thing: you preload stuff from disk in advance, so you can hide disk latency. And you're engine writer, so you know much better than anybody else how to load your data from disk, so if you rely on cache - you're idiot.
And that is why more system RAM and VRAM is better, right!
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