Crytek just released a batch of new (PC-version) screenshots of the CE3, which are from what I can only assume to be the PC version of the engine, judging by the 16x10 resolution aspect ratio. Here's a good comparison between the console teaser video and one of the (supposedly) PC screens:
The two shots actually look surprisingly similar in terms of the effects and object detail being rendered on-screen. If the above is a shot of the PC version, then I take back some of the things I said before about certain LOD details being clipped out.
That would actually make zero sense, the idea of CE3 looking worse than CE2. All signs do point to those screens being the PC version, including the fact that the 16x10 aspect ratio is a very common PC screen format (and never a console format). Besides, "looking worse" or "better" is a highly subjective statement that may have little or no technical basis, especially considering the fact that the screen in question is set during a different TOD and is rather darkly lit, and thus may not appear as "visually appealing" as per your personal taste.
Direct link to viideo of ps3 and 360 differences: http://www.gamersyde.com/stream_10376_en.html
I'm wrong or ps3 seems better?
Check 0:54 and 0:58 as mentioned in the thread, of course it's a matter of opinion which is better, but XB360 seems to have softer shadows and lights, while on PS3 the shadows are tad sharper and the light reflecting on the ground has really pronounced edges, unlike XB360
Actually the 360 has higher resolution/better LOD for shadowmap if you look at 'fine-grain' detail pronouncation. You can also see to the right-middle height that the shadow LOD for the PS3 versions is more aggressive creating a line between sharp and blurry shadows
http://www.cubeupload.com/files/120c00cryenginecomparison.jpg
Also, look at the barrel and box missing shadows, unlike PS3.Check 0:54 and 0:58 as mentioned in the thread, of course it's a matter of opinion which is better, but XB360 seems to have softer shadows and lights, while on PS3 the shadows are tad sharper and the light reflecting on the ground has really pronounced edges, unlike XB360
Given the aliasing along the left side of the lit section, it looks like a stencil.... light?
Also, look at the barrel and box missing shadows, unlike PS3.
Yerli went on to describe how the engine is being built to perform across platforms. "The CE3 runs currently at more or less the same quality bar. I say more or less because the engine still optimizes itself to power of the platforms' intrinsics. So the PS3 will run slightly better here, it'll look and feel probably the same, but the engine is diverting computation needs to power subsystems available to the PS3, and the 360 differently, and PC differently."
What does he mean here,is he saying PS3 is better?
Hot-Update for all Platforms
Changes can be made to original art asset sources (using standard art tools) for CryENGINE®3
SandboxTM on PC, then CryENGINE®3 immediately and automatically converts, compresses and optimizes
the content, then updates the output to all supported platforms. Developers can instantly see
the effect of lighting, material and modeling changes within moments on any supported platform.
Cross-platform development has never been so easy!
So, where the heck is console Crysis already? I mean, that's obviously a real game there, not just an "engine".
I expect they'll announce/show it at E3 judging by the IGN interview.
Crytek needs to hurry up with that..