Heh, I didn't realise Farcry 3 was using CryEngine 3. Oh the irony! No wonder it looks so much like Crysis.
Heh, I didn't realise Farcry 3 was using CryEngine 3. Oh the irony! No wonder it looks so much like Crysis.
Really? Have you got a link? Hope this doesn't mean sub hd res on the consoles.
The third iteration of Crytek's engine has picked up a fair bit of steam of late, with a number of third parties licensing the tech. You'll be seeing it in City Interactive's Sniper: Ghost Warrior 2, THQ's unannounced shooter from Left4Dead developer Turtle Rock and Ubisoft's Far Cry 3, as well as Crytek's own projects, such as Ryse and Homefront 2.
Maybe i'm too easy, but I was really impressed with their video.
I mean it didn't show much but what it showed looked like a really high fidelity version of some of the best stuff we've had this gen, which is for me my expectation for what we'll get next-gen.
For me Epic's Samaritan demo is too amibitious for NG games. Even if we end up getting the HW capable of it (and I hope to God we do), I don't think most devs could concievably afford to develop entire games with that level of fidelity.
I'm sure CryEngine 3 is capable of Samaritan level visuals too. I just think that they're trying to be realistic about the expectations they set for gamers about what we should expect to see next-gen.
That video shows why they removed the light coronas in CryEngine 3. Volumetric shafts/corona hybrids look good, but I prefer the old ones.
What are the premium games made on CE? UE3 has a pretty long list of games that either sold well or were reviewed well and can be spotted in AAA games all the way down to some arcade games. CE, from what I have seen, really hasn't made a dent, has it?
It's a type of glare. Look at the lamps on the wall in this video:What do You mean by light coronas? I couldnt find any example of that.
Puppy said:
Puppy said:http://www.crydev.net/viewtopic.php?p=1041057#p1041057
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at the moment what I've shown could theoretically run on Console since i've worked to those budgets. (excluding any tesselated characters)
Overdraw wise with the vegetation however is something i cant budget for without a devkit, so take that claim with a pinch of salt everything else apart from that, yea it most likely could.
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