grandmaster
Veteran
I don't think they have, no.
Cry-Criminal said:We use far newer tech that just full dynamic lighting, we are currently using a system called deferred lighting. More info to be released throughout the week.
OK, can anyone notice any SSAO in the video?
The urban footage looked ugly, but the jungle footage looked spectacular.
I want to know what platform are they running these demos on.......looks in line with 360 or PS3 because an 8800 series GPU could do better. I like how the later part of the demo with part of the early level in Crysis cut out all the trees, foliage and detail on the other shore probably just to get it to run with some stability
That's sad because CE2 can clearly render urban environments with the best of them.
http://www.gametrailers.com/player/31023.html
I think it's 360 footage (as is usually the case with new engines).
The jungle environments are by far the most impressive (and the lack of AA is much less noticeably here).
A question: In the jungle scenes like the one below, is the land on the other side of the bay all real geometry? or is it some sort of image based rendering (like Far Cry 1 did), cause it looks impressive.
http://i39.tinypic.com/2dm9z9.jpg
Hi guys, just downloaded the HD version but instead of playing it on my PC I played it on my PS3. Besides the lackluster cityscape, the reminder of the demo looked pretty good. You might want to check it out from that point of view.
These two GIFs are from different console implementations (look at the muzzle flashes).Crytek said the trailer contains both 360 and PS3 footage. No way to tell which is which though.
Anyways, the more I look at the vid it becomes more impressive. I even made a post on another board meant to embarrass Cryengine 3 by embedding HD youtubes of Cry3 then Crysis running on a high end PC for comparison. But actually it kinda backfired because Cry3 didn't look too bad by comparison.
I think it helps when the vid is small, but thats partly because the vid quality is terrible from ign. the HD one is like 20 Mb..
These two GIFs are from different console implementations (look at the muzzle flashes).
http://i43.tinypic.com/v805kl.gif
http://i42.tinypic.com/34h8fo7.gif
The one that you think isn't ejecting ammo ejected on the right side of the gun. Of course, it just seems like the casings are appearing out of nowhere in the bottom GIF (no opening). Also, I doubt that is an alt-fire shown coming from the same chamber.They might be from different console versions, but what they show is different firing modes. First one looks like a much more powerful alt-fire (a normal bullet wouldn't make trees move like that), without any spent ammo ejecting. Second looks like normal fire, with spent ammo ejecting.
The one that you think isn't ejecting ammo ejected on the right side of the gun. Of course, it just seems like the casings are appearing out of nowhere in the bottom GIF (no opening). Also, I doubt that is an alt-fire shown coming from the same chamber.
Looks rushed as hell tbh.Well, besides the lack of MSAA, texture resolution, texture filtering, or abundant AI, the lighting fidelity is still present. I mean, throughout there is the obviety of light rays from occluding objects and the physics aspect, as well as the city environment with many occluders. I get the impression the video was hastily put together as the framerate is not particularly solid. Other subtle effects such as self-shadowing and even player-character shadows still come through.
I don't recall Far Cry 1 using any 2D bitmap backgrounds for islands. Games like Halo 2 did, but not Far Cry.A question: In the jungle scenes like the one below, is the land on the other side of the bay all real geometry? or is it some sort of image based rendering (like Far Cry 1 did), cause it looks impressive.
http://i39.tinypic.com/2dm9z9.jpg
I think it's 360 footage (as is usually the case with new engines).
The jungle environments are by far the most impressive (and the lack of AA is much less noticeably here).
A question: In the jungle scenes like the one below, is the land on the other side of the bay all real geometry? or is it some sort of image based rendering (like Far Cry 1 did), cause it looks impressive.
http://i39.tinypic.com/2dm9z9.jpg