Real-time Dynamic Global Illumination
CryENGINE®3 features a novel real-time dynamic global illumination solution, fully optimised for current and next generation platforms. For the first time – without pre-computation or geometric limits – you can experience light-bounces, colour bleeding and specular effects in a real-time game engine – unified for all static and dynamic objects.
Deferred Lighting
The CryENGINE®3 unique deferred lighting solution allows the rendering of a vast amount of light sources with per pixel shading efficiently; and simplifies engine performance tuning across multiple platforms.
Natural Lighting & Dynamic Soft Shadows
CryENGINE®3 features near-reality natural lighting at low-cost on multiple platforms; and creates soft shadows that dynamically respond to natural movements in real time. High-resolution, perspective correct and volumetric smooth-shadow implementations are also included in CryENGINE®3.
Subsurface Scattering
Simulates the diffusion and diffraction of light transmitted through translucent objects, like ice and jade. The CryENGINE®3 unified solution can be used on in-game assets such as trees and plants or to create realistic human skin.
CryENGINE®3 Realistic Infinite Worlds
CryENGINE®2 introduced incredibly interactive photo-realistic worlds, with huge natural environments that responded to player input and game events as if in the real world. From naturally frozen nature to fully destructible vegetation and buildings, players saw the game world as near real for the first time. CryENGINE®3 continues with this benchmark level of interactive realism in worlds limited in size only by the development budget; thanks to intelligent streaming of game data.
Natural World Effects
CryENGINE®3 features the most natural looking environments available in real-time – adding enhanced natural lighting to our existing large scale natural world representations.
Dynamic Volumetric Light Beams & Light Shaft Effects
These are used to create visually stunning light beams and shadows when light intersects with solid, highly detailed geometry, and to generate god ray phenomena in skies, on earth and through water.
Streaming
Game levels rarely fit into memory of most hardware platforms, so streaming content is often required. With the CryENGINE®3 scalable streaming solution, data is clustered for fast access, platform-specific features are utilized and data content is prepared and compressed for optimal streaming. CryENGINE®3 utilizes multiple CPUs and schedules access based on dynamic priorities, to deliver an efficient and scalable multiplatform streaming solution.
Integrated Multi-threaded High Performance Physics Engine
CryENGINE®3 physics can be applied to almost everything in a game world, including buildings, props, trees and vegetation, to realistically model reactions to forces such as: wind currents, explosions, gravity, friction and collisions with other objects, without the need of external middleware.
Interactive & Destructible Environments
All environments in CryENGINE®3 can be dynamically physicalized, regardless of their nature (wood, steel, concrete, natural vegetation, cloth, etc.). This allows procedural destruction of as much of the nvironment as the game requires. All broken objects or parts can be interactive, with realistic properties such as mass, buoyancy, etc. applied to the debris.