CryENGINE 3

Well if it looks the same as CE2 (judging by that it does...) why call it CE3?
 
It looks like the footage shown might be running on consoles, judging by the analog joystick aiming and movement controls, and the fact that only the Playstation 3 and Xbox 360 logos are shown at the start of the video. It would also make sense to show those versions, considering that the CryEngine is expressly being marketed and produced as a multiplatform engine.

Update:
Crytek confirms that the footage is from the PS3 and 360 versions. http://ps3.ign.com/articles/965/965247p1.html

Looks pretty darned good to me.

Indeed, although I would like to see them show what CE3 has for the PC since I already seen much more from CE2. Though the framerate in that demo is very low and they try to avoid showing it by panning the camera very slow.

Dare I say, perhaps even better in some ways than the original Crysis?)

From the visual shown it is roughly equal to medium+ with some higher features enabled (godrays) and lack of others (volume clouds). At 0:40 it looks very alike medium+ settings but much less vegetation/objects to render +/-.

Obviously they for the sunrise showcase have different TOD settings. The same thing that differed the promo Crysis material vs final game. As the final game had equal or better tech than promo.

I mean, the part where you see the sweeping island view and the shooting of the palm tree leaves reminds me of the very early Crysis tech demos/target renders (which the final game didn't quite meet).

Nothing different from perfomance impact free user TOD modification.

Image 1
Image 2
 
Indeed, although I would like to see them show what CE3 has for the PC since I already seen much more from CE2. Though the framerate in that demo is very low and they try to avoid showing it by panning the camera very slow.
I noticed that too, although the only part where the framerate specifically seems to drop significantly is when the house is coming down on itself, which indicates that the CPU and physics processes are what needs further optimization, not so much the graphics rendering. Overall, I'm still impressed by the results I'm seeing in this vid, considering how this is all captured from a multiplatform middleware. And multiplatform middleware very rarely maximizes a particular platform's performance potential like exclusive games and engines do. I don't think this will be any different.
 
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It looks....
Not as good as I hoped? It seems to be missing the DoF effects and object-based motion blur that really make Crysis purr. I need to see some direct-feed stuff though. The IGN video is compressed to hell.
 
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Measuring a couple scenes, it's 720p, no AA. I also notice some signs of full-screen motion blur, but not per-object.

Watching the HD video, it's pretty clear to me now that the visual fidelity isn't up to par overall with the last engine, and there do not seem to be any additional features. Although those may be reserved for future hardware via the scalability of the engine. I guess this video is only meant to show an example of how it looks on current generation hardware, and considering this is Crytek's first-time experience with console development, one shouldn't expect miracles.
 
Seeing it in HD puts it clearly below Crysis at maximum. I would say it most closely resembles Cysis on Medium with a few of the very high features thrown in. Most notably the muted colours and god rays.
 
Seeing it in HD puts it clearly below Crysis at maximum. I would say it most closely resembles Cysis on Medium with a few of the very high features thrown in. Most notably the muted colours and god rays.

Crysis used such a revolutionary engine it was even better than its replacement! :p
 
Seeing it in HD puts it clearly below Crysis at maximum. I would say it most closely resembles Cysis on Medium with a few of the very high features thrown in. Most notably the muted colours and god rays.

Except it isn't colorgrading but just tweaked TOD settings. You can actually mimick colorgrading for any settigns with TOD tweaking but it wont be dynamic nor have the other advanced functions and DOF. But yes medium +/- .
 
Crysis used such a revolutionary engine it was even better than its replacement! :p

Haha!

Though it obviously is a scalabe engine. it's just that you cant expect to acheive the same on the console. Where Crysis PC done on CE3 it would certainly look better and certainly run better.


Some screenshots of the video taken by some viewers.

http://i39.tinypic.com/2dm9z9.jpg
http://www6.incrysis.com/screenshots/cryengine3_trailer2.jpg
http://www6.incrysis.com/screenshots/cryengine3_trailer1.jpg
http://i44.tinypic.com/2wp8r51.jpg
http://i39.tinypic.com/34hjerq.jpg
http://i41.tinypic.com/2yx5boo.jpg
 
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Surprising how much worse it looks in HD :!:

The framerate in particular is gonna need some work.
 
Wow, in HD this engine look even uglier! :???:
But, I guess even that much is good enough for a multi-platform graphics.

CE2 for PC, with all the mods and packs, is just blast from the future in comparison. :LOL:
 
Considering this is supposed to be a really scalable engine designed for next gen, this seems like the "very low" settings of it.

Can't wait to see the next-gen version :p
 
Considering this is supposed to be a really scalable engine designed for next gen, this seems like the "very low" settings of it.

Can't wait to see the next-gen version :p

More of a mix at medium +/- but distant rendering is like low or worse.


Flat medium + custom TOD/CE3 (LOD comp). Though console version games will certainly look amazing in limited levels. Corridor games, small open environments etc.

http://www6.incrysis.com/screenshots/cryengine3_trailer2.jpg
http://i39.tinypic.com/2dm9z9.jpg
http://img16.imageshack.us/img16/4247/screenshot0018m.jpg
http://img16.imageshack.us/img16/2738/screenshot0019f.jpg
 
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Still, given there are single GPUs with as much memory and as much or more computing power as 360 & PS3 put together, I'm impressed with it. With further refinements, I think the advanced tech will really do justice to the consoles despite the step down from the PC platform. Corridor games, huge worlds, RPGs and everything else I would love to see the results than can be achieved with CE3.
 
I think we will be enduring a generation where AF on ground textures is like a forbidden sin.

I am more curious if this game will have a map editor, and if so, a more robust gametype editor than FC2. Something more akin to Halo 3. If they have a robust map editor and hit a stable framerate I don't really care what it looks like.
 
Haha!

Though it obviously is a scalabe engine. it's just that you cant expect to acheive the same on the console. Where Crysis PC done on CE3 it would certainly look better and certainly run better.


Some screenshots of the video taken by some viewers.

http://i39.tinypic.com/2dm9z9.jpg
http://www6.incrysis.com/screenshots/cryengine3_trailer2.jpg
http://www6.incrysis.com/screenshots/cryengine3_trailer1.jpg
http://i44.tinypic.com/2wp8r51.jpg
http://i39.tinypic.com/34hjerq.jpg
http://i41.tinypic.com/2yx5boo.jpg

Yep, basically its showing CryEngine 2.0 on consoles. (with the obvious downgrades to keep it at a decent framerate).

Probably makes more sense to call it CE2.5.

Things noticed in the trailer?

* Lower res texures, especially ground & wooden fence
* Worse AF amount
* No Parallax mapping?

I was at least hoping they'd include new stuff like Soft Body physics or DMM instead of the same RigidBody pre-break point buildings. That said, I wouldnt be suprised if it was slightly rushed for the GDC reveal anyway.
 
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More of a mix at medium +/- but distant rendering is like low or worse.


Flat medium + custom TOD/CE3 (LOD comp). Though console version games will certainly look amazing in limited levels. Corridor games, small open environments etc.

http://www6.incrysis.com/screenshots/cryengine3_trailer2.jpg
http://i39.tinypic.com/2dm9z9.jpg
http://img16.imageshack.us/img16/4247/screenshot0018m.jpg
http://img16.imageshack.us/img16/2738/screenshot0019f.jpg

I didn't mean "low quality" CE2 settings, I meant "low quality" CE3 settings. I very much doubt that the version we see hitting next-gen consoles and PC is gonna look just like CE2 feature wise.
 
Can't say I'm overly impressed, I've definitely seen better on consoles. Maybe the engine is rushed for GDC showcase but atm, it looks very rough. Would like to see some direct feed from crytech.
 
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