It looks like the footage shown might be running on consoles, judging by the analog joystick aiming and movement controls, and the fact that only the Playstation 3 and Xbox 360 logos are shown at the start of the video. It would also make sense to show those versions, considering that the CryEngine is expressly being marketed and produced as a multiplatform engine.
Update: Crytek confirms that the footage is from the PS3 and 360 versions. http://ps3.ign.com/articles/965/965247p1.html
Looks pretty darned good to me.
Dare I say, perhaps even better in some ways than the original Crysis?)
I mean, the part where you see the sweeping island view and the shooting of the palm tree leaves reminds me of the very early Crysis tech demos/target renders (which the final game didn't quite meet).
I noticed that too, although the only part where the framerate specifically seems to drop significantly is when the house is coming down on itself, which indicates that the CPU and physics processes are what needs further optimization, not so much the graphics rendering. Overall, I'm still impressed by the results I'm seeing in this vid, considering how this is all captured from a multiplatform middleware. And multiplatform middleware very rarely maximizes a particular platform's performance potential like exclusive games and engines do. I don't think this will be any different.Indeed, although I would like to see them show what CE3 has for the PC since I already seen much more from CE2. Though the framerate in that demo is very low and they try to avoid showing it by panning the camera very slow.
Measuring a couple scenes, it's 720p, no AA. I also notice some signs of full-screen motion blur, but not per-object.
Seeing it in HD puts it clearly below Crysis at maximum. I would say it most closely resembles Cysis on Medium with a few of the very high features thrown in. Most notably the muted colours and god rays.
Seeing it in HD puts it clearly below Crysis at maximum. I would say it most closely resembles Cysis on Medium with a few of the very high features thrown in. Most notably the muted colours and god rays.
Crysis used such a revolutionary engine it was even better than its replacement!
Considering this is supposed to be a really scalable engine designed for next gen, this seems like the "very low" settings of it.
Can't wait to see the next-gen version
Haha!
Though it obviously is a scalabe engine. it's just that you cant expect to acheive the same on the console. Where Crysis PC done on CE3 it would certainly look better and certainly run better.
Some screenshots of the video taken by some viewers.
http://i39.tinypic.com/2dm9z9.jpg
http://www6.incrysis.com/screenshots/cryengine3_trailer2.jpg
http://www6.incrysis.com/screenshots/cryengine3_trailer1.jpg
http://i44.tinypic.com/2wp8r51.jpg
http://i39.tinypic.com/34hjerq.jpg
http://i41.tinypic.com/2yx5boo.jpg
More of a mix at medium +/- but distant rendering is like low or worse.
Flat medium + custom TOD/CE3 (LOD comp). Though console version games will certainly look amazing in limited levels. Corridor games, small open environments etc.
http://www6.incrysis.com/screenshots/cryengine3_trailer2.jpg
http://i39.tinypic.com/2dm9z9.jpg
http://img16.imageshack.us/img16/4247/screenshot0018m.jpg
http://img16.imageshack.us/img16/2738/screenshot0019f.jpg
It's actually a vastly improved iteration of the engine.