It should work just fine, if you have proper solution for a thin and far away geometry.So no MLAA for CryEngine3 . I wish we could have seen some comparison shots between their solution and MLAA. I guess we will have to wait until Killzone3 to see how well it works with a FPS.
Seemed to work quite well, judging from the images shown at GDC China. Almost as good as 4xAA on some edges:Their EdgeAA blur close objects quite strong [and make some artifacts] and dont AA edges as good as MLAA, but its cheaper.
Just look at screens from this presentation http://advances.realtimerendering.c... 2010 Advanced RealTime Rendering Course).pdf
before EdgeAA
http://strony.aster.pl/kakarotto/snap01750.jpg
After EdgeAA
http://strony.aster.pl/kakarotto/snap01751.jpg
There's blur, lack of details and artifacts [like a shadow around an object]
That is unfortunate, my friend, and I feel it is unnecessary. They should have simply made a lower render resolution and had high quality AA like Street Fighter.
People don't mind low res. Look at best seller COD.
I guess there are also commercial consideration as a sub-HD games no matter its merit and even how it looks in the end would have been bad advertisement for an engine provider as Crytek.In such a game like Crysis 2 lowering resolution might not be enough to counter perfomance hit from 2xAA and might end up with bigger RAM/VRAM needs. Maybe if reaching resolutions closer to 800x600 but that would be undesirable. Then the slight blur from their edge AA solution is better.