TheWretched
Regular
Nice lighting... but did they ever hear of texture filtering? The right wall in the second pic, or the floor in the third simply look horrendous.
Love the HDR glare, much better than CE2's.
No, it's completely dynamic and affects both static and dynamic geometry.That's pretty convincing. You can see secondary reflection from the archways up onto the little wall in the second pic, so there's reasonable resolution there. I'm not up to speed - this is just static scenery GI, right, and dynamic objects aren't geing lit this way nor affecting GI lighting?
Ah, yes, I remember now. Probably mixing it up with Geomerics, or UE3's, or one of the others.No, it's completely dynamic and affects both static and dynamic geometry.
http://www.incrysis.com/index.php?option=com_content&task=view&id=896&Itemid=1
Nice lighting... but did they ever hear of texture filtering? The right wall in the second pic, or the floor in the third simply look horrendous.
Love the HDR glare, much better than CE2's.
Not really. I dont know where the information comes from that its running on Cryengine, it has its own engine and the site doesnt hint about using a different one for consoles.Cant check out video right now but images looks like Halo 3. Dunno how they afford such engine to just deliver these visuals that overall looks far worse than UT3.
EDIT: OK sorry read it is only for PS3/360? Strange considering how easy it would be to make it for PC since it aint the lowest common denominator.
I dont know where the information comes from that its running on Cryengine
Ahahahaha, kinda funny if you think about how it came to be. Nexuiz appears to be the Opensource-Eliteist only argument for OS gamedevelopment.
Cant check out video right now but images looks like Halo 3. Dunno how they afford such engine to just deliver these visuals that overall looks far worse than UT3.
EDIT: OK sorry read it is only for PS3/360? Strange considering how easy it would be to make it for PC since it aint the lowest common denominator.
CryENGINE® technology has been used by a wide range of government, military, and commercial customers for:
Military marksmanship trainer
Nuclear power plant simulator
Investigative/debriefing simulator
Pre-visualization and marketing
Serious games training
Virtual Prototyping
Licensees
US Army
US Special Operations Command
Lockheed Martin
Thales
General Dynamics
Bechtel
Kapl
Cubic
Meggitt
Academic Licensees
Rigling College of Art and Design, Inc.
Washington State Community College
University of Advancing Technology
Virtual Reality Applications Center
Devry University-Addison Campus
Bridgeland Applied Technology College
Tarrant County College District
ITT Technical Institute
Bishop Gorman High School
US Military Academy
University of Florida
The University of Texas at Dallas
The College of Architecture
Ferris State University
University of North Carolina, Computer Science Dept.
Digital Media Arts College
Newpoint Bay
Miami Dade County Public Schools
Laguna College
Cogswell Polytechnical
Harrington College
New York Institute of Technology
Full Sail University
USC ICT, University of Southern California, Institute of Creative Technologies
Vanguard University
Olivet Nazarene University
International Academy of Design & Technology
New River Community College
Iowa State University