CryENGINE 3

Nice lighting... but did they ever hear of texture filtering? The right wall in the second pic, or the floor in the third simply look horrendous.
 
That's pretty convincing. You can see secondary reflection from the archways up onto the little wall in the second pic, so there's reasonable resolution there. I'm not up to speed - this is just static scenery GI, right, and dynamic objects aren't geing lit this way nor affecting GI lighting?
No, it's completely dynamic and affects both static and dynamic geometry.

http://www.youtube.com/watch?v=vPQ3BbuYVh8

http://www.incrysis.com/index.php?option=com_content&task=view&id=896&Itemid=1

@user542745831

No one posted so they count as new :smile:

The CE2 addon isn't good at all. UE3 is the best, quality wise, but it only works for static meshes and can take a long time to compute.
 
No, it's completely dynamic and affects both static and dynamic geometry.

http://www.incrysis.com/index.php?option=com_content&task=view&id=896&Itemid=1
Ah, yes, I remember now. Probably mixing it up with Geomerics, or UE3's, or one of the others.

So it's the same volume approach as LBP2, in essence. Same sort of artefacts, though LBP2 is more akin to a single volume rather than CE3's nested volumes. I imagine that'll be the flavour the consoles get, seeing as there's something like 33% cost on rendering performance (going by frame times). So definitely an interesting comparison between CE3 and LBP's engine on how volumetric lighting is implemented.
 
Nice lighting... but did they ever hear of texture filtering? The right wall in the second pic, or the floor in the third simply look horrendous.

They probably still need to iron out the problem about having POM together with anisotropic filtering. Though you still got AF on textures not using POM in Crysis games. It can be solved as there are games with with POM and AF working together fine.
 
I think it has to do with the size of the bloom's edge. In CE2 it's very small. Here it bleeds out more. Reminds me of Trico's bloom.
 
Depends on how it looks in motion could be due to lower res bloom effect or different kernel.
 
Cant check out video right now but images looks like Halo 3. Dunno how they afford such engine to just deliver these visuals that overall looks far worse than UT3.

EDIT: OK sorry read it is only for PS3/360? Strange considering how easy it would be to make it for PC since it aint the lowest common denominator.
Not really. I dont know where the information comes from that its running on Cryengine, it has its own engine and the site doesnt hint about using a different one for consoles.
 
Ahahahaha, kinda funny if you think about how it came to be. Nexuiz appears to be the Opensource-Eliteist only argument for OS gamedevelopment.
They allowed Illfonic to port it to consoles (licensing engine and assets under non-GPL for them), with the argument that engine improvements will be ported back.. or something like that. And a few months later Illfonic drops the sparkling hope of OS-engines for a proprietary one. :LOL:
 
Cant check out video right now but images looks like Halo 3. Dunno how they afford such engine to just deliver these visuals that overall looks far worse than UT3.

EDIT: OK sorry read it is only for PS3/360? Strange considering how easy it would be to make it for PC since it aint the lowest common denominator.

Its a downloadable game, for Psn and Xbla. And potentially steam too (Says so on the youtube video).

In motion it's actually looking really nice for a Psn/Xbla title.
 
Well the art is kinda ugly but the lighting in them shots and the video in particular looks fantastic. Its quite a good advert for the engine if a rookie startup with less than 10 staffers can reach that level of quality in just 3 months. How many XBLA titles do you see challenging the top games on the console graphically? How could a team like that hope to deliver anything close to that level of technology without UE3/CE3 or similar? Framerate looked smooth as well. Hopefully its the first of many.

Popin/LOD looks pretty aggressive but I think that's to be expected.
 
Randomly browsing the internet I came across this information. It's about where Crytek gets most of its money xD:

CryENGINE® technology has been used by a wide range of government, military, and commercial customers for:
Military marksmanship trainer
Nuclear power plant simulator
Investigative/debriefing simulator
Pre-visualization and marketing
Serious games training
Virtual Prototyping

Licensees
US Army
US Special Operations Command
Lockheed Martin
Thales
General Dynamics
Bechtel
Kapl
Cubic
Meggitt

Academic Licensees
Rigling College of Art and Design, Inc.
Washington State Community College
University of Advancing Technology
Virtual Reality Applications Center
Devry University-Addison Campus
Bridgeland Applied Technology College
Tarrant County College District
ITT Technical Institute
Bishop Gorman High School
US Military Academy
University of Florida
The University of Texas at Dallas
The College of Architecture
Ferris State University
University of North Carolina, Computer Science Dept.
Digital Media Arts College
Newpoint Bay
Miami Dade County Public Schools
Laguna College
Cogswell Polytechnical
Harrington College
New York Institute of Technology
Full Sail University
USC ICT, University of Southern California, Institute of Creative Technologies
Vanguard University
Olivet Nazarene University
International Academy of Design & Technology
New River Community College
Iowa State University

http://rt-immersive.com/?id=2

There are a few videos and screenshots on the site (CE3). Nothing fancy but interesting maybe.
 
Thats quite the list. It all makes sense now... it isn't really a game engine first and foremost as much as it is a simulation engine.
 
New stuff...lookin cool!

CryEngine 3 Demo: Color Grade Treatments in Crysis 2:

http://www.youtube.com/watch?v=v-JtWkuoygI&fmt=22

Frank Kitson of Crytek demonstrates color grade treatments in CryEngine 3 with Crysis 2 raw footage during "The Art & Visual Styling of Crysis 2" session at GDC Europe 2010 in Cologne, Germany.



CryEngine 3 Demo: Lighting a City in Crysis 2:

http://www.youtube.com/watch?v=9ove2E-aTWA&fmt=22

CryEngine 3 raw footage from "The Art & Visual Styling of Crysis 2" session at GDC Europe 2010 in Cologne, Germany. Frank Kitson of Crytek demonstrates the effects of lighting in Crysis 2's New York City.



CryEngine 3 Demo: Reflections in Crysis 2:

http://www.youtube.com/watch?v=G3RwSpaPVLk&fmt=22

Frank Kitson of Crytek demonstrates how reflections combine with the effects of lighting in Crysis 2's New York City in this CryEngine 3 raw footage from "The Art & Visual Styling of Crysis 2" session at GDC Europe 2010 in Cologne, Germany.
 
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