24 min stream presentation demonstrating the engine:
http://nvidia.fullviewmedia.com/gdc2010/14-sean-tracy.html
http://nvidia.fullviewmedia.com/gdc2010/14-sean-tracy.html
24 min stream presentation demonstrating the engine:
http://nvidia.fullviewmedia.com/gdc2010/14-sean-tracy.html
I dunno maybe it's because it's early days or what but overall the IQ was pretty terrible, bad texture filtering and no AA completely marred what would have otherwise been a nice looking scene...
Still, i'm sure they'll sort it out...
Well it was more due to engine limitation rather than hardware limitation, I'd be surprised if they didn't addressed those issues for CE3 by now.
In the german article where they mentioned this, they only talked about PC/360. That said, the game is a long way from now.Also I remember them aiming for a full 720p+2*AA [or maybe just edge detect] for consoles.
Well it was more due to engine limitation rather than hardware limitation, I'd be surprised if they didn't addressed those issues for CE3 by now.
IQ is one department even Crysis on PC was lacking in. No transparency AA, no AF on many surfaces when parallax occlusion mapping is enabled, specular aliasing etc. Pretty much all the stuff that MSAA doesn't help with.
Point being, if G80 couldn't pull off good IQ in CryEngine, I would be very (pleasantly) surprised if the PS3 can.
Fair points but from experience of playing Crysis on my workstation in the office (275GTX) I can definitely say that from what I saw of CryEngine 2 on the PS3 in the GDC build, it was a pretty severe step backwards in the IQ department...
Performance on the highest end hardware of 2007 (lots more powerful than RSX) suggested that adding any fancier (and more GPU expensive) AA modes would've been a waste of time since no one could realistically use it.
Hopefully they'll implement some cool new IQ enhancing techniques in CE3, but I wouldn't expect such things to work on 4 year old hardware, be it PC or console.
quick question from a guy who likes reading----how are graphics (sorry for lack of better word) created in the first place if the hardware to use them isn't out yet? how do the designers/developers run it, is it just not in realtime ie- frame by frame?
I remember from the first showing of Cryengine 3 during a comparison of the outdoor scene, the ps3 version has noticeably sharper textures on the mountain and foliage than the 360's. I was lead to believe the former either has better texture filtering or simply higher res maps, so have things changed lately?Looked really great until I decided to take a closer look at the PS3 version...
I dunno maybe it's because it's early days or what but overall the IQ was pretty terrible, bad texture filtering and no AA completely marred what would have otherwise been a nice looking scene...
I remember from the first showing of Cryengine 3 during a comparison of the outdoor scene, the ps3 version has noticeably sharper textures on the mountain and foliage than the 360's. I was lead to believe the former either has better texture filtering or simply higher res maps, so have things changed lately?