He just added little pieces of correct information (we already knew) to hide the lies and make him sound trustworthy.i could have told you also all that guy had written .
there is some logical things in there, some are far reaching
He just added little pieces of correct information (we already knew) to hide the lies and make him sound trustworthy.i could have told you also all that guy had written .
there is some logical things in there, some are far reaching
PR crap, faux underground secret developer leaking edition.
PS3 is going to use HUGE textures for EVERYTHING!
The PS3 will forgo highly compressed textures!
Size is everything!
VIRTUALLY no loading times.
Everything hyped is real!
Keep the faith, true believers, for your faith shall soon be rewarded!
3.5GB per layer apparently for 360 discs. Also, that 4.5GB was the PC install size, with assets in compressed archives. The 360 version apparently fills ~6GB or something. If nothing were to change at all, Blu-ray should at least be able to provide redundancy for data streaming to help cut down on stutters.
His Killzone comment fits in line with the Recent IGN Mailbag:Killzone 2 - This one has been MIA since last years E3. It is still in development and it is, unequivocally, the PS3s big "secret weapon." Announcements are being held back until closer to the PS3 launch as it's going to generate a monumental amount of buzz. It's one of those things that I can't get into too much detail about. However, it looks exactly like the video. Yeah. That video.
I'm anxious to see how this game is coming along.I can't tell you for sure when we'll see the first in-game footage or in-game screenshot (though I wouldn't be surprised if this year's TGS would be the place). But I can tell you one thing I've heard from several people on the inside: the target footage you've seen wasn't just to blow smoke -- Guerilla really wants to achieve that level of presentation and is working diligently to do so. Also, don't expect to see it in any territory until (at the very minimum) late next year.
they've had a hell of a long time to work up something....His Killzone comment fits in line with the Recent IGN Mailbag:
I'm anxious to see how this game is coming along.
-aldo
PS3Land: One of the latest games that used speed tree was Oblivion, what other games in the future might we expect to have SpeedTree in?
Kevin: SpeedTree is in many PS3 titles that have yet to be announced, but you'll see a long list of customers and projects, many of them still in development, in the "Who's Using SpeedTree?" section at www.speedtree.com (some companies that have signed to use SpeedTree include; 10tacle Studios, Atari, Bethesda Softworks, Bizarre Creations, Insomniac Games, KOEI Canada, Midway, Mythic Entertainment, Real Time Worlds, SEGA, Silicon Knights, Ubisoft, Vivendi Universal, and Volition / THQ
PS3Land: Are you looking forward to the launch of the PS3?
Kevin: Indeed! We can't say too much at this point, but there are going to be some great-looking forests on that console.
That response wasn't PS3-centric. eg. He mentions 10tacle studios as a user of SpeedTree but AFAIK they're not creating any PS3 games - thus the uses mentioned are not PS3 specific, and use in Oblivion for PS3 is not implied.
His info on Resistance regarding the game size and sound system is correct according to this new MTV article.
http://www.mtv.com/news/articles/1539078/20060821/index.jhtml?headlines=true
It sounds like he (or his source) attended the same Insomniac demo as the MTV journalist. Although his claims are hard to believe, they might be true after all.
Heavenly Sword looks like Advent Children?
Killzone looks exactly like that video?
360 Oblivion has gimped textures due space requirement but yet doesn't fill up a whole DVD?
A recent sports game looks better on PS3 than 360 due to Blu-Ray? (Madden 2007 seems to show the exact opposite)
More than 200 new PSP titles will ship between now and Christmas?
Come on now.
It looks more like the LOD distance was increased, a "problem" that FarCry had.