Claimed: Oblivion coming to PS3, Nov 6 (launch?)

Discussion in 'Console Gaming' started by Titanio, Apr 25, 2006.

  1. Titanio

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    Yeah, I should say version, not 'port', my bad. It'd have to be from the ground-up.
     
  2. Jesus2006

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    Yes but it does not change the "fact" that an Oblivion conversion might be on the run, in one or another way, which also would confirmate the rumors about various listings of t he games in shops etc.
     
  3. Shifty Geezer

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    Most likely given the wording. Think Oblivion universe and story with a more Untold Legends type combat perhaps.
     
  4. scooby_dooby

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    You have a very strange definition of the word 'fact'
     
  5. MistaPi

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    - http://forums.modojo.com/showthread.php?t=142564

    Any comments on this?
     
  6. Type_Raver

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  7. London Geezer

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    Sounds like PR to me.. Plus, what does this mean:

    If they were shown something that is not the actual game, then of course it will look different...
     
  8. hey69

    hey69 i have a monster
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  9. Bad_Boy

    Bad_Boy god of war.
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    yeah that forum post sounds like fud if you ask me. sneaks some BS into a list of stuff we already know to make it more realistic, but thats just what it comes off to me as.
     
  10. inefficient

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    He means not the actual game running. Just screenshots.
     
  11. Stillmatic

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    I think he meant they were shown screenshots from the game instead of seeing the actual game in motion. That's what i took from it anyway :)
     
  12. Guden Oden

    Guden Oden Senior Member
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    Sounds like utter bullshite to me, Oblivion is no more than roughly 4.5GB install size, and it would of course NOT take up more space on the game DVD... This easily fits on a DVD, with plenty more room to spare for a dual layer disc.
     
  13. Powderkeg

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  14. Titanio

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    It does indeed sound like complete Bull.

    On a slightly off-topic note, though, regarding Oblivion's size - does it not strike anyone else as slightly coincidental that it uses slightly less space than is on a single layer DVD? How is capacity on the 360 discs split between the layers - is it 3.5GB on each side, or 4.7GB on one layer (as normal), 2.3GB on the other layer (with the rest being the security?)? I ask this because it seems plausible Bethesda had to limit themselves to the capacity of a single layer given the latency associated with layer switches. For a game like Oblivion - large streaming world - it could perhaps be a no-go to read data from both layers alternately given the switching latency.
     
  15. Shifty Geezer

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    Plus for the PC they can install mega-gigabytes onto the HDD, although I suppose they may have wanted a cap based on not wanting to consume too much HDD space :???: Texture wise I didn't think Oblivion was doing a great deal and can see higher-res textures being an option, but I don't know why DVD would be the limiting factor if this is so.

    From what I saw of the game it'd benefit from a stable 30 FPS more than anything. And an improved lighting engine. I think they'd need to do some upgrades if they want to rerelease onto a new platform a year after launch.
     
  16. Guden Oden

    Guden Oden Senior Member
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    You might well have a point there, though wouldn't it make sense for devs to put say, indoors textures on one layer, outdoors on the other for example (and maybe duplicating stuff that needs to be duplicated), or using some other kind of scheme for separating textures so that multiple switches would not be needed while loading. Besides, a layer switch can't be all that much slower than a seek anyway - optical drives are so terribly slow almost from every respect as it is...
     
  17. Mmmkay

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    3.5GB per layer apparently for 360 discs. Also, that 4.5GB was the PC install size, with assets in compressed archives. The 360 version apparently fills ~6GB or something. If nothing were to change at all, Blu-ray should at least be able to provide redundancy for data streaming to help cut down on stutters.
     
  18. Titanio

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    True, though it is possibly another complication when laying out your data and figuring out where to put things.

    And layer switching is an additional penalty on the seek time..sure, seeks aren't great to start with, but it does make it that bit worse. I don't know how much time a switch costs, though..switch times on a regular player are one thing, but 360's behaviour may always differ anyway.

    Mmmkay has answered my question though - cheers Mmmkay.
     
  19. thenefariousone

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    PR crap, faux underground secret developer leaking edition.

    PS3 is going to use HUGE textures for EVERYTHING!
    The PS3 will forgo highly compressed textures!
    Size is everything!
    VIRTUALLY no loading times.
    Everything hyped is real!
    Keep the faith, true believers, for your faith shall soon be rewarded!

    :lol:
     
  20. scooby_dooby

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    The load times in Oblivion are pretty brutal anyways, so I don't know why that would be a big issue.
     
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