Titanio said:Yeah, I should say version, not 'port', my bad. It'd have to be from the ground-up.
Most likely given the wording. Think Oblivion universe and story with a more Untold Legends type combat perhaps.deathkiller said:Silent Hill for PSP is not a port and, if that theory is true, Oblivion PSP would be an action spin-off no a port.
Jesus2006 said:Yes but it does not change the "fact" that an Oblivion conversion might be on the run, in one or another way, which also would confirmate the rumors about various listings of t he games in shops etc.
- http://forums.modojo.com/showthread.php?t=142564As a quick side note, Bethesda is working on a special edition of Oblivion just for PS3. We were shown some screenshots (sadly, not the actual game) and it looks like an entirely different game. Every texture is being replaced with new extremely-high resolution ones. It’s basically what Bethesda wanted to do the first time until they ran into the DVDs capacity limit. BluRay fixes that little bottleneck.
We were shown some screenshots (sadly, not the actual game) and it looks like an entirely different game
Sounds like PR to me.. Plus, what does this mean:
If they were shown something that is not the actual game, then of course it will look different...
Sounds like PR to me.. Plus, what does this mean:
We were shown some screenshots (sadly, not the actual game) and it looks like an entirely different game
If they were shown something that is not the actual game, then of course it will look different...
Sounds like utter bullshite to me, Oblivion is no more than roughly 4.5GB install size, and it would of course NOT take up more space on the game DVD... This easily fits on a DVD, with plenty more room to spare for a dual layer disc.- http://forums.modojo.com/showthread.php?t=142564
Any comments on this?
You might well have a point there, though wouldn't it make sense for devs to put say, indoors textures on one layer, outdoors on the other for example (and maybe duplicating stuff that needs to be duplicated), or using some other kind of scheme for separating textures so that multiple switches would not be needed while loading. Besides, a layer switch can't be all that much slower than a seek anyway - optical drives are so terribly slow almost from every respect as it is...it could perhaps be a no-go to read data from both layers alternately given the switching latency.
It does indeed sound like complete Bull.
On a slightly off-topic note, though, regarding Oblivion's size - does it not strike anyone else as slightly coincidental that it uses slightly less space than is on a single layer DVD? How is capacity on the 360 discs split between the layers - is it 3.5GB on each side, or 4.7GB on one layer (as normal), 2.3GB on the other layer (with the rest being the security?)? I ask this because it seems plausible Bethesda had to limit themselves to the capacity of a single layer given the latency associated with layer switches. For a game like Oblivion - large streaming world - it could perhaps be a no-go to read data from both layers alternately given the switching latency.
You might well have a point there, though wouldn't it make sense for devs to put say, indoors textures on one layer, outdoors on the other for example (and maybe duplicating stuff that needs to be duplicated), or using some other kind of scheme for separating textures so that multiple switches would not be needed while loading.
It does indeed sound like complete Bull.
On a slightly off-topic note, though, regarding Oblivion's size - does it not strike anyone else as slightly coincidental that it uses slightly less space than is on a single layer DVD? How is capacity on the 360 discs split between the layers - is it 3.5GB on each side, or 4.7GB on one layer (as normal), 2.3GB on the other layer (with the rest being the security?)? I ask this because it seems plausible Bethesda had to limit themselves to the capacity of a single layer given the latency associated with layer switches. For a game like Oblivion - large streaming world - it could perhaps be a no-go to read data from both layers alternately given the switching latency.