pharmer100
Newcomer
Very nice post scooby_dooby. I agree 100% ands its something I have been trying to argue in favour for as well. You just put it sooooo much better than I ever could!
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Shifty Geezer said:Anyone knows what is meant by this answer?
I don't understand what justifies the 2-3x external 2.5" HDD.[/font]
I'm sure gamers agree with you, but the hardware manufacturers don't as it eats a lot into their profit margins. That's the only reason.A harddrive is superior to a memory card in every single way and there is not a single argument I can understand as to why anyone would prefer or support using a flash memory card in such a powerful machine like these consoles in the year 2005.
To me that's useless overkill. Why is that important? How's about they also simulate road wear-and-tear causing infantismal variation to the road surface over time? For me persistance is only worth considering if it adds to the game. Living populated worlds is one such use, as is destructible environments that you can revisit. Everlasting marks on a road seems pointless and unrealistic.Did you know Forza remebers every tire track ever left on every track throughout your career?
Shifty Geezer said:Everlasting marks on a road seems pointless and unrealistic.
Qroach said:Actually this statement is completely wrong. Loadtimes are an issue on every optical disc based console.
Shifty Geezer said:To me that's useless overkill. Why is that important? How's about they also simulate road wear-and-tear causing infantismal variation to the road surface over time? For me persistance is only worth considering if it adds to the game. Living populated worlds is one such use, as is destructible environments that you can revisit. Everlasting marks on a road seems pointless and unrealistic.
scooby_dooby said:
Do you really want developers to have to choose between their amount of RAM available and whether or not to have a persistent world? Every game should be like halo, every weapon, every vehicle, every gun, every grenade stays in place for huge distances, mercenaries, KOTOR, Mechassault 2, Fable, Elder Scrolls all shining examples of where the HDD allowed for full persistent environments without requiring that data to be stored in RAM wasting space.
I'd say that for realism, the tyre marks on a course aren;t the responsibilty of one car alone. All the cars add to the marks. And assuming that the track has been in use for years before you appear on the scene, there would already be a lot of tyre marks present, to the point that your marks would just blend in with the rest and be unnoticeable. Realistically, Michael Schumacher doesn't turn up to a race track and see his tyre marks from three seasons previous still on the road ;p. I doubt any driver uses tyre-tracks to navigate through corners either unless it's a totally unknown course, in which case it's everyone else's tyre marks that matter.scooby_dooby said:That's your opinion, I think it's great. It's not pointless at all as the brake marks signal hard corners and it gives you a heads up on when to brake. It actually becomes easier to drive as the courses get marked up and the hard corners get exposed.
btw - as for persistence adding to a game, the only thing it ever adds is REALISM, and to that end the tire marks in Forza "adds to the game" as much as any other feature.
Shifty Geezer said:Anyone knows what is meant by this answer?
I don't understand what justifies the 2-3x external 2.5" HDD.[/font]
J_Saint said:Is it 7200rpm? I thought it was 5400rpm.
Shifty Geezer said:Will a faster have any worthwhile benefit though, worth the extra money? On a PC the HD's being thrashed all the time, but as the XB360 seems mostly for saves and media a faster disk sounds like it might be overkill for the purpose.