jvd said:
It was said by one of the sony people that cell would deliver 1tflop performance , i would have to search back like 30 pages or more in the forum to find it heh
You know, you can go on and on about that 1 tflop figure but in the end, it was clear even 30 pages ago that the 1 tflop figure was
always centered around a
cell implementation, aka "
broadband engine". True, it was very popular belief among many on this very forum that the patent of that cell specific implementation (implementation because CELL is
scalable, in other words an architecture) would be the one that would be targeted for PS3.
Kutaragi back in the days when CELL development started already made hints that this would likely be the CPU for the next PlayStation, but it was never officially confirmed right up until long after the patent of the broadband engine was found and throroughly discussed. In the end, it just doesn't hold weight.
So people, lets just recap some facts that have been clear for years now:
1.)
CELL is an
architecture,
not a specific CPU implementation
2.)
CELL is
scalable, so that it can target a broad range of applications (from 3d workstations to tv sets etc)
3.)
a CELL implementation (*) has already achieved 1.6 tflops of performance, yet it obviously isn't an implementation that will go into PS3...
* As far as I'm concerned, CELL isn't just the specific implementation of 1 PPE + 8 SPEs but that also an implementation of multiple "CELLs" (i.e. 4 PPEs, each having 8 SPEs) is "
CELL", even if it's a 4 chip solution, though that CELL implemetation would have a name like i.e. "broadband engine".
The only claims that are meaningless and were stated by Kutaragi was the 1000 the power of PS2 claim back about a year into PS2's life. "1000 times the power" is quite a meaningless number that could mean anything. In the end it's pure nonsense for techheads trying to base some kind of meaning out of it - it just doesn't work. It's certainly much different than Allard's comment on Xbox2 having a total of a trillian calculations per second. (Btw, 1 trillian calculations/sec !=
floating point performance!).
BTW; Isn't ironic that Sony only publicized the number of 66 million polygons/sec perspective transformation number of 1 VU (VU1) when in fact they could have publicised some meaningless number including both VUs? But then again, they probably would have if they knew Microsoft would market their Xbox with meaningless numbers based on an efective fillrate it really
never had (micropolygons, based around an inflated fillrate). So much for marketing, ey... too bad, we'll probably see Sony resort to the same level since they clearly have to demonstrate that their later console will be at least equal in performance. :?