yea, likely a lot less happening overall on speeders etc.Lots of pop-in in battlefront, but I prefer it to the consistency of the cardboard trees in racing games. I'm kind of curious how Battlefront/Battlefield compare to racing games ... racing games probably have much larger overall play area, but restricted to a predictable track route. You can also travel faster in racing games, though those speeder bikes move at a good clip.
Watching this again, LucasArts did such a great job with capturing the imagination here. The sounds of the way the speeders hoot through the trees is something unexpectedly awesome.hmmm racing between trees.....
yea, likely a lot less happening overall on speeders etc.
Lots of things happening on the car models themselves, physics etc. But the speeders on BF look great. They invested a lot of their horsepower on the environments there (compared to the racers, where a lot of horsepower is on the cars). It's also 720p and 900p respectively, whereas these racing games are still holding 1080p
Since it's mostly landscape, vertical res is still important. I'd at least wonder about reconstruction methods along with 2xMSAA with anamorphic aspect ratio if they were going to go the route of lowering shaded pixel count.True. Maybe racers shouldn't be 1080p on x1/ps4.
.But that was also below 1080p on consoles. Still, the visuals are top notchhmmm racing between trees.....
Makes me wonder if those are the same assets on X or PC for that matterI don't know if it's cherry picking, but i found these pics on Gaf :
Clearly, it's one of the weakness of F7
Makes me wonder if those are the same assets on X or PC for that matter
Forza's lighting sucks, what a surprise. If PD and Turn10 apply themselves maybe one day they'll be able to match Trackmania's lighting
Very realistic. Looks perfectly like a Mario Kart game !