Ha! Yes, he definitely does.
I was always under the impression that faces were for a long time considered to be very difficult to recreate with CGI, looking at that picture it’s the only thing that looks realistic – the environment/armour looks misplaced.
I have to say that I’m still disappointed that no one’s thought to use realistic environmental deformation from projectiles in a shooter yet. I’ve mentioned it before on this forum, but I’d love to see wood splinter and break realistically and metal warp and tear from explosions. Faces seem to be getting a lot better, but I only ever see the briefest moment of them in a game – I just feel it’s a waste of resource.
Honestly, what’s more exciting in a game; a beautiful looking face or being stuck in a wooden house with a few dozen enemies shooting the place to pieces around you? With bullets breaking through the space in different ways, while you look for the safest place to deal with the onslaught (bathtub obviously.)
I can’t think of anything that’s really pushed physics simulation over the previous generation in a game yet. I’m worried that we’re never going to get to that stage with the weak CPUs. Next time… maybe.