The less complicated and the less time consuming the method of piracy is the more Sony is in trouble. If you can just download a boot loader that cracks and loads the games and you make it as simple as possible to do this, then I do believe Sony is in serious trouble.
Download and go, most teens can do this and most PS3 owners who are online and know how to hook up an HDTV can figure this out and spread the word. Also, the size is not really an issue as most multi platform games will be 8 gigabytes and those that are big they can just borrow from their friends or rent at a place that rents games (like Blockbuster).
On the Xbox 360, you can download Alan Wake (6 Gigabytes) and play that directly from your hard drive using a code. I have downloaded it because I bought the console.
So, while every console has been cracked at one point in time, the ease of doing so, is the biggest issue.
My new Xbox 360 has presumably been updated for previous hacking attempts and not many people are hacking into the black 360's and pirating the software and most will be banned, so it's not a big issue. However, if all you need to do is download a game on the PS3 or a loader and it cracks the game and put's its own Sony validated encryption on there it is not going to be easy to stop.
So, yeah, once this stuff makes it out in open source, it is going to be very hard to stop and word will spread and FAQ's will go up and that means that software will sell less on the PS3 if the right conditions happen (which look like they are progressing towards that goal). However, this can also affect the 360 as well, because many people who own the 360 also own a PS3, and if they know they can download or crack call of duty and pirate it, why do that instead of buying a 360 version.
If I produced software, I would be watching this closely and if it progresses like what it looks like it's going, then I would have no problem moving my software exclusively to the 360 or wii or both.
This is a down economy folks, there is not much room for error and loss of money here. By next Christmas it maybe too risky to push third party software on the PS3.
Download and go, most teens can do this and most PS3 owners who are online and know how to hook up an HDTV can figure this out and spread the word. Also, the size is not really an issue as most multi platform games will be 8 gigabytes and those that are big they can just borrow from their friends or rent at a place that rents games (like Blockbuster).
On the Xbox 360, you can download Alan Wake (6 Gigabytes) and play that directly from your hard drive using a code. I have downloaded it because I bought the console.
So, while every console has been cracked at one point in time, the ease of doing so, is the biggest issue.
My new Xbox 360 has presumably been updated for previous hacking attempts and not many people are hacking into the black 360's and pirating the software and most will be banned, so it's not a big issue. However, if all you need to do is download a game on the PS3 or a loader and it cracks the game and put's its own Sony validated encryption on there it is not going to be easy to stop.
So, yeah, once this stuff makes it out in open source, it is going to be very hard to stop and word will spread and FAQ's will go up and that means that software will sell less on the PS3 if the right conditions happen (which look like they are progressing towards that goal). However, this can also affect the 360 as well, because many people who own the 360 also own a PS3, and if they know they can download or crack call of duty and pirate it, why do that instead of buying a 360 version.
If I produced software, I would be watching this closely and if it progresses like what it looks like it's going, then I would have no problem moving my software exclusively to the 360 or wii or both.
This is a down economy folks, there is not much room for error and loss of money here. By next Christmas it maybe too risky to push third party software on the PS3.