Its kind of hard to reply to this due to the way that you altered the context of my post(the word ALL was never used).
Your use of "definitely" implies "in all cases" to me.
Good games still sale well even if there is heavy piracy. The Wii has the worst piracy right now but third party support was never strong for it even before piracy. Well made third party games still sell well on the system despite the tremendous piracy.
The Wii may have the largest level of piracy but I wouldn't consider it heavy as the number of users who pirate pale in comparsion to the number of user who don't pirate. The Wii and the 360 have the most piracy because they are successful and until now the only targets. The Wii and 360 sell software well despite piracy not because of it. Good games sell well on the Wii and 360 because the majority of its userbase don't pirate titles. Pirating games on the Wii or the 360 isn't akin to pirating music online which is actually easier than actually purchasing music online. The average lay user doesn't know how to pirate games.
People were pirating 360 games before the Wii even came out but look at all of the million seller third party games on it. Piracy does make it hard for bad developer though because people get to sample there game and find out how horrible they are before playing them.
Again the level of piracy on console outside of maybe the PSP is relatively low on console compared to say the PC market where the userbase tends to have more in depth knowledge of the hardware, software and their utility and thus pirating becomes more feasible.
Most major studies(the ones not funded by the pirated industries themselves) show that piracy increases sells for companies. If nothing else it equals free advertising.
What studies? And how is piracy free advertising? What being adverstised when the target is actually obtaining ownership or rights to the actual product. Giving away demos is free advertising and the equivalent a giving a person a free small sample of soap. Pirating games is equivalent to advertising by giving a person a lifetime supply of soap. I never heard of a person seeing someone playing a pirated game, only to be told they have to legimately buy the game by the pirate.
Then there is the fact that most games in existence are out of print. People would never get to play a lot of old Sega Genesis games and SNES games if not for piracy. Then they get hooked on the old 2D version and go out and buy the 3D version and remakes of them.
That being facillated by services like Live, PSN or Itunes now. Today, I might go buy the same BMW that I stole from and returned to a old lady last month because I loved the experience of the ride, the former action doesn't indemnify the latter.
You are forgetting this one fundamental fact that has me wondering why it is called piracy. Pirate take from other and actually cause a loss. People who download games don't take anything from the company. Everything it had before it still has. You can not force people to buy a product and most of them only downloaded most of the games they downloaded because they were free.
People who download games do take from the company. They take ownership of rights they do not own. The consumer should ultimately determine a game' value by voting with their purchase not by claiming software rights illegally. You would still have everything you had before if I simply made a copy of your key and entered your house and slept in your bed while you were at work every morning. Im sure you would find my action of commandeering your house every day as a loss to you since Im partaking in rights that only you have to pay or paid for.
Software piracy is mostly a scapegoat for bad sales.
True and not true. The music industry always claims lost sales as if every illegal download would have truly equaled a sale if piracy was not possible. And thats bunk. But piracy can have a readily negative effect on sales on any product when it becomes rampant.