This is the trick. I think Microsoft will be evolving GamePass over the next few years in a bid to make the economics more profitable. They have a lot of balls in the air at the moment, it's a - ha! - ballsy move to try to do so much at once.It makes me wonder how Microsoft are planning on financing something that had grown due to their game sales and attempt to make a similar profit by reducing the platforms the games are available on.
I can't make the economics of it fit. Does GamePass give them a higher profit when compared to disc/digital sales?
Yea I'm fairly positive that will be the goal eventually. But I can see them making the progress slowly. While they are the leaders here in this space, they also stand to lose it all if they expand too quickly.I kinda think they need to sell significant amounts to non-Xbox One players. They need to appeal to a wider audience than their usual buyers/players.
I'm a prospective owner that would like to see games that are more internationally themed. From my perspective the games are targeted to a more North American audience.
Games are expensive but they are funded over time, so the budget to make a game is released annually and not all at once. The revenues for game pass are also retrieved annually, in which provided your subscription fees already surpass your expenses for each year, it's a relative non issue.
yea that's sort of their biggest challenge that they will need to resolve. Which is why I think they have bigger issues to sort out first before trying to grab more users into the system.It's a good job none of Microsoft's games every get delayed. Oh wait. And it's not just Microsoft, let's ignore Halo Infinite, Flight Simulator and others. Cyberpunk was delayed. GTA IV, GTA V and RDR2 were delayed. Every damn Naughty Dog game since Uncharted 2 has been delayed. It does not matter how amazing your devs might be or if you're budgeting on an annual or multi-year basis, you have a budget.
Look at how many games were delayed before COVID. It's not a new phenomenon, or even a declining phenomenon. Writing it off as a "non issue" is living in a fantasy world.
I cant say i wont miss all those bethesda games but business is business. Dont have the money to invest in two ecosystems these days. Everyone invests in exclusivity as a means to drive investment in their own platform and thats how its always been. MS just has the cash to drive the crazy buyouts i suppose
Unless there's a drastic price increase, it's more accessible if you do not hoard games for the sake of hoarding.
You now have the ability to play a high production value game just by paying $ 15. Maybe you'll be able to finish it in just a few days. Proceed to drop subscription after.
I would disagree with this sentiment.they are asking to invest in a platform that requires you to play a lot of games at once to get maximum benefit
Eh? Studio budgets are relatively fixed, delays just delay the return from having a new product out. Which is a problem if you only make money when you have product to sell but matters a lot less if you've got ongoing revenue that doesn't require that specific title to release. Obviously it still matters that titles be released on something approaching a regular schedule, but these are pretty established professional studios they're gonna be doing that anyway.It's a good job none of Microsoft's games every get delayed. Oh wait. And it's not just Microsoft, let's ignore Halo Infinite, Flight Simulator and others. Cyberpunk was delayed. GTA IV, GTA V and RDR2 were delayed. Every damn Naughty Dog game since Uncharted 2 has been delayed. It does not matter how amazing your devs might be or if you're budgeting on an annual or multi-year basis, you have a budget.
Look at how many games were delayed before COVID. It's not a new phenomenon, or even a declining phenomenon. Writing it off as a "non issue" is living in a fantasy world.
I would disagree with this sentiment.
You only need to play about 3 or so games a year to get benefit. Not including ones you play that may not have thought was worth buying etc.
Anything above that is just added value.
Guess it really depends on what maximum means to you, but it makes it sound like unless your playing lots concurrently all the time your not getting benefit from it.
Hopefully didn't sound like I was saying your own opinion in general for you was wrong. Not what I meant.For me paying for a yearly sub for 3 games is not all that practical. In my terms i would buy 3 games for 15 bucks or less and play them whenever i feel like it. As it is i already only occasionally buy ps+. If the whole service was reliant on getting access to a library fully dependent on my ability to keep paying id be pretty mad.
Not arguing against the value anyone else sees in these sorts of things, but my personal view is rather negative.
Eh? Studio budgets are relatively fixed, delays just delay the return from having a new product out. Which is a problem if you only make money when you have product to sell but matters a lot less if you've got ongoing revenue that doesn't require that specific title to release. Obviously it still matters that titles be released on something approaching a regular schedule, but these are pretty established professional studios they're gonna be doing that anyway.
The revenue is front loaded instead of back loaded, and that matters a lot for cash flow. They have a lot of studios working on a lot of products so they're able to spread risk because volume of content matters more than specific content for sub revenue.
Nope. The revenue comes after the project has shopped. Only then do you know if - and at what point - what you profit from the revenue has exceeded all of the costs sunk into the project from inception to release and ongoing costs resulting of having some of the team still working on bug fixes and other maintenance. The 'front loading' you are referring too is the investment usually from the previous game into the new game.
I think for MS they want to try and bypass as many app store payments as they can. The browser launcher isn't just a work around for appleI would guess if and when GamePass becomes Xbox divisions main revenue stream, then some form of it will support Sony and Nintendo platforms if they let them.
I believe he's contrasting the 2 different revenue streams. For traditional game development, revenue is backloaded. For Game Pass, as long as there is a relatively constant number of subscribers than it is possible to consider revenue as being front loaded, although that's still a bit of a weird way of thinking about it.
In such an environment a good mix of AAA, AA and small budget indie-like titles is the best way forwards, as opposed to traditional publisher financials being hugely reliant on a large AAA blockbuster to cover the losses from large AAA titles not selling to projections.
Yes they've gotta have a lot of games, I pay for spotify because most music is there, it has nofx but if the beatles was only over on apple music and sonic youth was only on amazon music. I could either subscribe to all 3, but in my case I would go no, I'll subscribe to zero, so no one wins.GamePass isn't for me given how little time I get to play videogames but I am fascinated by this new economic model. My only concern is if it proves very successful there'll end up being a handful of game subscription services and to play all the games you want you'll have to be subscribing to a bunch and it'll become expensive real fast. This is kind of where we are with TV subscriptions.
Is that what owning games is considered to be these days? "Hoarding"? I dont really get it
I dont have a pc or an Xbox to play those games. Nor do I think investing in yet another subscription to play a handful of AAA games on my phone is appealing..even if i had a reliable wifi connection which i dont.
My issue with all these subscription services be they psnow gamepass or stadia is that on top of the reality of my situation not jiving with them in general, they are asking to invest in a platform that requires you to play a lot of games at once to get maximum benefit.
I dont one and done blitz through games like that. I buy games on steep discount sales and go through them at my leisure coming back to games i play on occasion.
Maybe if i never went back to games i marathoned once after buying them for full price id see some of the value, but i dont